quick fix for windows resizing/moving at fractional offsets, fix for bitmap drawing placement, small clean ups
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12961 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1521,10 +1521,9 @@ ServerWindow::DispatchGraphicsMessage(int32 code, LinkMsgReader &link)
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ServerBitmap* sbmp = fServerApp->FindBitmap(bitmapToken);
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if (sbmp) {
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BRect src = sbmp->Bounds();
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BRect dst = fCurrentLayer->fParent->ConvertFromParent(fCurrentLayer->fFull.Frame());
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dst.OffsetBy(point);
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BRect dst = src.OffsetToCopy(point);
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dst = fCurrentLayer->ConvertToTop(dst);
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fCurrentLayer->GetDisplayDriver()->DrawBitmap(sbmp, src, dst, fCurrentLayer->fLayerData);
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}
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@@ -1543,10 +1542,9 @@ ServerWindow::DispatchGraphicsMessage(int32 code, LinkMsgReader &link)
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ServerBitmap* sbmp = fServerApp->FindBitmap(bitmapToken);
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if (sbmp) {
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BRect src = sbmp->Bounds();
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BRect dst = fCurrentLayer->fParent->ConvertFromParent(fCurrentLayer->fFull.Frame());
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dst.OffsetBy(point);
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BRect dst = src.OffsetToCopy(point);
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dst = fCurrentLayer->ConvertToTop(dst);
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fCurrentLayer->GetDisplayDriver()->DrawBitmap(sbmp, src, dst, fCurrentLayer->fLayerData);
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}
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@@ -1564,10 +1562,7 @@ ServerWindow::DispatchGraphicsMessage(int32 code, LinkMsgReader &link)
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ServerBitmap* sbmp = fServerApp->FindBitmap(bitmapToken);
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if (sbmp) {
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BRect dst = fCurrentLayer->fParent->ConvertFromParent(fCurrentLayer->fFull.Frame());
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dstRect.OffsetBy(dst.left, dst.top);
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// TODO: why is this not working:
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// fCurrentLayer->ConvertToTop(dstRect);
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dstRect = fCurrentLayer->ConvertToTop(dstRect);
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fCurrentLayer->GetDisplayDriver()->DrawBitmap(sbmp, srcRect, dstRect, fCurrentLayer->fLayerData);
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}
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@@ -1587,10 +1582,7 @@ ServerWindow::DispatchGraphicsMessage(int32 code, LinkMsgReader &link)
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ServerBitmap* sbmp = fServerApp->FindBitmap(bitmapToken);
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if (sbmp) {
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BRect dst = fCurrentLayer->fParent->ConvertFromParent(fCurrentLayer->fFull.Frame());
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dstRect.OffsetBy(dst.left, dst.top);
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// TODO: why is this not working:
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// fCurrentLayer->ConvertToTop(dstRect);
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dstRect = fCurrentLayer->ConvertToTop(dstRect);
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fCurrentLayer->GetDisplayDriver()->DrawBitmap(sbmp, srcRect, dstRect, fCurrentLayer->fLayerData);
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}
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