These files have been contributed by Christopher ML Zumwalt May

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
beveloper
2002-10-06 11:31:21 +00:00
parent 1f428842e5
commit 4703fb5d85
20 changed files with 3452 additions and 434 deletions
+70 -31
View File
@@ -1,15 +1,61 @@
/*
* Copyright 2002, Marcus Overhagen. All rights reserved.
* Distributed under the terms of the MIT License.
*/
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: StreamingGameSound.cpp
// Author: Christopher ML Zumwalt May ([email protected])
// Description: BStreamingGameSound is a class for all kinds of streaming
// (data not known beforehand) game sounds.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
// Project Includes ------------------------------------------------------------
#include <GameSoundDevice.h>
// Local Includes --------------------------------------------------------------
#include <StreamingGameSound.h>
// Local Defines ---------------------------------------------------------------
BStreamingGameSound::BStreamingGameSound(size_t inBufferFrameCount,
const gs_audio_format *format,
size_t inBufferCount,
BGameSoundDevice *device)
: BGameSound(device)
: BGameSound(device),
fStreamHook(NULL),
fStreamCookie(NULL)
{
if (InitCheck() == B_OK)
{
status_t error = SetParameters(inBufferFrameCount, format, inBufferCount);
SetInitError(error);
}
}
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)
: BGameSound(device),
fStreamHook(NULL),
fStreamCookie(NULL)
{
}
@@ -30,7 +76,10 @@ status_t
BStreamingGameSound::SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
void * cookie)
{
return B_ERROR;
fStreamHook = hook;
fStreamCookie = cookie;
return B_OK;
}
@@ -38,14 +87,8 @@ void
BStreamingGameSound::FillBuffer(void *inBuffer,
size_t inByteCount)
{
}
status_t
BStreamingGameSound::SetAttributes(gs_attribute *inAttributes,
size_t inAttributeCount)
{
return B_ERROR;
if (fStreamHook)
(fStreamHook)(fStreamCookie, inBuffer, inByteCount, this);
}
@@ -57,42 +100,38 @@ BStreamingGameSound::Perform(int32 selector,
}
BStreamingGameSound::BStreamingGameSound(BGameSoundDevice *device)
: BGameSound(device)
status_t
BStreamingGameSound::SetAttributes(gs_attribute * inAttributes,
size_t inAttributeCount)
{
return BGameSound::SetAttributes(inAttributes, inAttributeCount);
}
status_t
BStreamingGameSound::SetParameters(size_t inBufferFrameCount,
const gs_audio_format *format,
size_t inBufferCount)
const gs_audio_format *format,
size_t inBufferCount)
{
return B_ERROR;
gs_id sound;
status_t error = Device()->CreateBuffer(&sound, this, format);
if (error != B_OK) return error;
return BGameSound::Init(sound);
}
bool
BStreamingGameSound::Lock()
{
return false;
return fLock.Lock();
}
void
BStreamingGameSound::Unlock()
{
}
void
BStreamingGameSound::stream_callback(void *cookie,
gs_id handle,
void *buffer,
int32 offset,
int32 size,
size_t bufSize)
{
fLock.Unlock();
}