Lots of minor tweaks here and there

Added debug code to a number of files
Enabled ServerWindow and WinBorder mouse-handling code
ScreenDriver is now double-buffered (exceedingly useful for testing)
I'm trying to think, but nothing happens! :D


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3052 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2003-04-05 01:51:35 +00:00
parent 0fe548713a
commit 47b0fc0ee3
17 changed files with 1065 additions and 1967 deletions
+24 -29
View File
@@ -92,7 +92,7 @@ ServerWindow::ServerWindow(BRect rect, const char *string, uint32 wlook,
_token=win_token_handler.GetToken();
AddWindowToDesktop(this,index);
AddWindowToDesktop(this,index,ActiveScreen());
#ifdef DEBUG_SERVERWINDOW
printf("ServerWindow %s:\n",_title->String());
printf("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom);
@@ -658,16 +658,20 @@ void ServerWindow::HandleMouseEvent(int32 code, int8 *buffer)
#ifdef DEBUG_SERVERWINDOW_MOUSE
printf("ServerWindow::HandleMouseEvent unimplemented\n");
#endif
/* ServerWindow *mousewin=NULL;
ServerWindow *mousewin=NULL;
int8 *index=buffer;
// Find the window which will receive our mouse event.
Layer *root=GetRootLayer();
Layer *root=GetRootLayer(CurrentWorkspace(),ActiveScreen());
WinBorder *_winborder;
// activeborder is used to remember windows when resizing/moving windows
// or sliding a tab
ASSERT(root!=NULL);
if(!root)
{
printf("ERROR: HandleMouseEvent has NULL root layer!!!\n");
return;
}
// Dispatch the mouse event to the proper window
switch(code)
@@ -684,14 +688,10 @@ printf("ServerWindow::HandleMouseEvent unimplemented\n");
// int64 time=*((int64*)index);
index+=sizeof(int64);
float x=*((float*)index);
index+=sizeof(float);
float y=*((float*)index);
index+=sizeof(float);
int32 modifiers=*((int32*)index);
index+=sizeof(uint32);
uint32 buttons=*((uint32*)index);
index+=sizeof(uint32);
float x=*((float*)index); index+=sizeof(float);
float y=*((float*)index); index+=sizeof(float);
// int32 modifiers=*((int32*)index); index+=sizeof(uint32);
// uint32 buttons=*((uint32*)index); index+=sizeof(uint32);
// int32 clicks=*((int32*)index);
BPoint pt(x,y);
@@ -700,7 +700,7 @@ printf("ServerWindow::HandleMouseEvent unimplemented\n");
if(_winborder)
{
mousewin=_winborder->Window();
_winborder->MouseDown(pt,buttons,modifiers);
_winborder->MouseDown(buffer);
}
break;
}
@@ -714,10 +714,8 @@ printf("ServerWindow::HandleMouseEvent unimplemented\n");
// int64 time=*((int64*)index);
index+=sizeof(int64);
float x=*((float*)index);
index+=sizeof(float);
float y=*((float*)index);
index+=sizeof(float);
float x=*((float*)index); index+=sizeof(float);
float y=*((float*)index); index+=sizeof(float);
// int32 modifiers=*((int32*)index);
BPoint pt(x,y);
@@ -729,8 +727,7 @@ printf("ServerWindow::HandleMouseEvent unimplemented\n");
// Eventually, we will build in MouseUp messages with buttons specified
// For now, we just "assume" no mouse specification with a 0.
// _winborder->MouseUp(pt,0,0);
_winborder->MouseUp(buffer);
}
break;
}
@@ -743,26 +740,25 @@ printf("ServerWindow::HandleMouseEvent unimplemented\n");
// 4) int32 - buttons down
// int64 time=*((int64*)index);
index+=sizeof(int64);
float x=*((float*)index);
index+=sizeof(float);
float y=*((float*)index);
index+=sizeof(float);
uint32 buttons=*((uint32*)index);
float x=*((float*)index); index+=sizeof(float);
float y=*((float*)index); index+=sizeof(float);
// uint32 buttons=*((uint32*)index);
BPoint pt(x,y);
if(is_moving_window() || is_resizing_window() || is_sliding_tab())
// TODO: Fix
/* if(is_moving_window() || is_resizing_window() || is_sliding_tab())
{
mousewin=active_serverwindow;
mousewin->_winborder->MouseMoved(pt,buttons,0);
}
else
{
_winborder=(WinBorder*)root->GetChildAt(pt);
*/ _winborder=(WinBorder*)root->GetChildAt(pt);
if(_winborder)
{
mousewin=_winborder->Window();
_winborder->MouseMoved(pt,buttons,0);
}
_winborder->MouseMoved(buffer);
// }
}
break;
}
@@ -771,7 +767,6 @@ printf("ServerWindow::HandleMouseEvent unimplemented\n");
break;
}
}
*/
}
/*!