code style update to match ours (kind of)
license header update minor clean up git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17876 a95241bf-73f2-0310-859d-f6bbb57e9c96
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+86
-94
@@ -18,32 +18,29 @@ BSynth* be_synth = NULL;
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using namespace BPrivate;
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//------------------------------------------------------------------------------
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BSynth::BSynth()
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{
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Init();
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_Init();
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}
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//------------------------------------------------------------------------------
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BSynth::BSynth(synth_mode mode)
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{
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Init();
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synthMode = mode;
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_Init();
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fSynthMode = mode;
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}
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//------------------------------------------------------------------------------
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BSynth::~BSynth()
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{
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delete synth;
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delete fSynth;
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be_synth = NULL;
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}
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//------------------------------------------------------------------------------
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status_t BSynth::LoadSynthData(entry_ref* instrumentsFile)
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status_t
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BSynth::LoadSynthData(entry_ref* instrumentsFile)
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{
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if (instrumentsFile == NULL) {
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return B_BAD_VALUE;
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@@ -53,173 +50,170 @@ status_t BSynth::LoadSynthData(entry_ref* instrumentsFile)
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status_t err = path.InitCheck();
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if (err != B_OK)
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return err;
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return synth->SetInstrumentsFile(path.Path());
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return fSynth->SetInstrumentsFile(path.Path());
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}
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//------------------------------------------------------------------------------
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status_t BSynth::LoadSynthData(synth_mode mode)
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status_t
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BSynth::LoadSynthData(synth_mode mode)
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{
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// Our softsynth doesn't support multiple modes like Be's synth did.
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// Therefore, if you use this function, the synth will revert to its
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// default instruments bank. However, we do keep track of the current
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// synth_mode here, in order not to confuse old applications.
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synthMode = mode;
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if (synthMode == B_SAMPLES_ONLY)
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{
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fSynthMode = mode;
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if (fSynthMode == B_SAMPLES_ONLY) {
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fprintf(stderr, "[midi] LoadSynthData: BSamples is not supported\n");
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}
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return synth->SetDefaultInstrumentsFile();
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return fSynth->SetDefaultInstrumentsFile();
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}
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//------------------------------------------------------------------------------
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synth_mode BSynth::SynthMode(void)
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synth_mode
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BSynth::SynthMode()
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{
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return synthMode;
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return fSynthMode;
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}
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//------------------------------------------------------------------------------
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void BSynth::Unload(void)
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void
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BSynth::Unload()
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{
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synth->Unload();
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fSynth->Unload();
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}
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//------------------------------------------------------------------------------
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bool BSynth::IsLoaded(void) const
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bool
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BSynth::IsLoaded() const
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{
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return synth->IsLoaded();
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return fSynth->IsLoaded();
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}
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//------------------------------------------------------------------------------
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status_t BSynth::SetSamplingRate(int32 sample_rate)
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status_t
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BSynth::SetSamplingRate(int32 sample_rate)
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{
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return synth->SetSamplingRate(sample_rate);
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return fSynth->SetSamplingRate(sample_rate);
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}
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//------------------------------------------------------------------------------
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int32 BSynth::SamplingRate() const
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int32
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BSynth::SamplingRate() const
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{
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return synth->SamplingRate();
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return fSynth->SamplingRate();
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}
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//------------------------------------------------------------------------------
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status_t BSynth::SetInterpolation(interpolation_mode interp_mode)
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status_t
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BSynth::SetInterpolation(interpolation_mode interp_mode)
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{
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return synth->SetInterpolation(interp_mode);
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return fSynth->SetInterpolation(interp_mode);
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}
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//------------------------------------------------------------------------------
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interpolation_mode BSynth::Interpolation() const
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interpolation_mode
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BSynth::Interpolation() const
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{
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return synth->Interpolation();
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return fSynth->Interpolation();
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}
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//------------------------------------------------------------------------------
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void BSynth::SetReverb(reverb_mode rev_mode)
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void
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BSynth::SetReverb(reverb_mode rev_mode)
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{
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synth->SetReverb(rev_mode);
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fSynth->SetReverb(rev_mode);
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}
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//------------------------------------------------------------------------------
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reverb_mode BSynth::Reverb() const
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reverb_mode
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BSynth::Reverb() const
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{
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return synth->Reverb();
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return fSynth->Reverb();
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}
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//------------------------------------------------------------------------------
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status_t BSynth::EnableReverb(bool reverb_enabled)
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status_t
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BSynth::EnableReverb(bool reverb_enabled)
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{
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return synth->EnableReverb(reverb_enabled);
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return fSynth->EnableReverb(reverb_enabled);
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}
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//------------------------------------------------------------------------------
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bool BSynth::IsReverbEnabled() const
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bool
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BSynth::IsReverbEnabled() const
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{
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return synth->IsReverbEnabled();
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return fSynth->IsReverbEnabled();
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}
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//------------------------------------------------------------------------------
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status_t BSynth::SetVoiceLimits(
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status_t
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BSynth::SetVoiceLimits(
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int16 maxSynthVoices, int16 maxSampleVoices, int16 limiterThreshhold)
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{
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status_t err = B_OK;
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err = synth->SetMaxVoices(maxSynthVoices);
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if (err == B_OK)
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{
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err = synth->SetLimiterThreshold(limiterThreshhold);
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err = fSynth->SetMaxVoices(maxSynthVoices);
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if (err == B_OK) {
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err = fSynth->SetLimiterThreshold(limiterThreshhold);
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}
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return err;
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}
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//------------------------------------------------------------------------------
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int16 BSynth::MaxSynthVoices(void) const
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int16
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BSynth::MaxSynthVoices() const
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{
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return synth->MaxVoices();
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return fSynth->MaxVoices();
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}
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//------------------------------------------------------------------------------
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int16 BSynth::MaxSampleVoices(void) const
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int16
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BSynth::MaxSampleVoices() const
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{
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fprintf(stderr, "[midi] MaxSampleVoices: BSamples not supported\n");
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return 0;
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}
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//------------------------------------------------------------------------------
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int16 BSynth::LimiterThreshhold(void) const
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int16
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BSynth::LimiterThreshhold() const
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{
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return synth->LimiterThreshold();
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return fSynth->LimiterThreshold();
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}
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//------------------------------------------------------------------------------
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void BSynth::SetSynthVolume(double theVolume)
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void
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BSynth::SetSynthVolume(double theVolume)
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{
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synth->SetVolume(theVolume);
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fSynth->SetVolume(theVolume);
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}
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//------------------------------------------------------------------------------
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double BSynth::SynthVolume(void) const
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double
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BSynth::SynthVolume() const
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{
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return synth->Volume();
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return fSynth->Volume();
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}
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//------------------------------------------------------------------------------
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void BSynth::SetSampleVolume(double theVolume)
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void
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BSynth::SetSampleVolume(double theVolume)
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{
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fprintf(stderr, "[midi] SetSampleVolume: BSamples not supported\n");
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}
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//------------------------------------------------------------------------------
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double BSynth::SampleVolume(void) const
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double
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BSynth::SampleVolume(void) const
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{
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fprintf(stderr, "[midi] SampleVolume: BSamples not supported\n");
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return 0;
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}
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//------------------------------------------------------------------------------
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status_t BSynth::GetAudio(
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int16* pLeft, int16* pRight, int32 max_samples) const
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status_t
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BSynth::GetAudio(int16* pLeft, int16* pRight, int32 max_samples) const
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{
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// We don't print a "not supported" message here. That would cause
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// significant slowdowns because applications ask for this many times.
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@@ -230,50 +224,48 @@ status_t BSynth::GetAudio(
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return max_samples;
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}
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//------------------------------------------------------------------------------
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void BSynth::Pause(void)
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void
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BSynth::Pause()
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{
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synth->Pause();
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fSynth->Pause();
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}
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//------------------------------------------------------------------------------
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void BSynth::Resume(void)
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void
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BSynth::Resume()
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{
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synth->Resume();
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fSynth->Resume();
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}
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//------------------------------------------------------------------------------
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void BSynth::SetControllerHook(int16 controller, synth_controller_hook cback)
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void
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BSynth::SetControllerHook(int16 controller, synth_controller_hook cback)
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{
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fprintf(stderr, "[midi] SetControllerHook is not supported\n");
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}
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//------------------------------------------------------------------------------
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void BSynth::Init()
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void
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BSynth::_Init()
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{
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delete be_synth;
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be_synth = this;
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synthMode = B_NO_SYNTH;
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clientCount = 0;
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synth = new BSoftSynth();
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fSynthMode = B_NO_SYNTH;
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fClientCount = 0;
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fSynth = new BSoftSynth();
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}
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//------------------------------------------------------------------------------
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int32 BSynth::CountClients(void) const
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int32
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BSynth::CountClients() const
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{
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return clientCount;
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return fClientCount;
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}
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//------------------------------------------------------------------------------
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void BSynth::_ReservedSynth1() { }
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void BSynth::_ReservedSynth2() { }
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void BSynth::_ReservedSynth3() { }
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void BSynth::_ReservedSynth4() { }
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//------------------------------------------------------------------------------
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