* Updated indentation style.

* Fixed copyright.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32716 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-08-26 14:30:36 +00:00
parent 97da0e7cfb
commit 4b15b90979
+113 -101
View File
@@ -1,6 +1,6 @@
/* /*
* Copyright 2006-2009, Haiku, Inc. All Rights Reserved. * Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT license.
*/ */
#ifndef _OUTLINE_LIST_VIEW_H #ifndef _OUTLINE_LIST_VIEW_H
#define _OUTLINE_LIST_VIEW_H #define _OUTLINE_LIST_VIEW_H
@@ -13,130 +13,142 @@ class BListItem;
class BOutlineListView : public BListView { class BOutlineListView : public BListView {
public: public:
BOutlineListView(BRect frame, const char* name, BOutlineListView(BRect frame, const char* name,
list_view_type type = B_SINGLE_SELECTION_LIST, list_view_type type
uint32 resizeMode = B_SINGLE_SELECTION_LIST,
= B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 resizeMode
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS = B_FOLLOW_LEFT | B_FOLLOW_TOP,
| B_NAVIGABLE); uint32 flags = B_WILL_DRAW
BOutlineListView(const char* name, | B_FRAME_EVENTS | B_NAVIGABLE);
list_view_type type = B_SINGLE_SELECTION_LIST, BOutlineListView(const char* name,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS list_view_type type
| B_NAVIGABLE); = B_SINGLE_SELECTION_LIST,
BOutlineListView(BMessage* archive); uint32 flags = B_WILL_DRAW
virtual ~BOutlineListView(); | B_FRAME_EVENTS | B_NAVIGABLE);
BOutlineListView(BMessage* archive);
virtual ~BOutlineListView();
static BArchivable* Instantiate(BMessage* archive); static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const; virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void MouseDown(BPoint where); virtual void MouseDown(BPoint where);
virtual void KeyDown(const char* bytes, int32 numBytes); virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void FrameMoved(BPoint newPosition); virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight); virtual void FrameResized(float newWidth, float newHeight);
virtual void MouseUp(BPoint where); virtual void MouseUp(BPoint where);
virtual bool AddUnder(BListItem* item, BListItem* underItem); virtual bool AddUnder(BListItem* item,
BListItem* underItem);
virtual bool AddItem(BListItem* item); virtual bool AddItem(BListItem* item);
virtual bool AddItem(BListItem* item, int32 fullListIndex); virtual bool AddItem(BListItem* item, int32 fullListIndex);
virtual bool AddList(BList* newItems); virtual bool AddList(BList* newItems);
virtual bool AddList(BList* newItems, int32 fullListIndex); virtual bool AddList(BList* newItems, int32 fullListIndex);
virtual bool RemoveItem(BListItem* item); virtual bool RemoveItem(BListItem* item);
virtual BListItem* RemoveItem(int32 fullListIndex); virtual BListItem* RemoveItem(int32 fullListIndex);
virtual bool RemoveItems(int32 fullListIndex, int32 count); virtual bool RemoveItems(int32 fullListIndex, int32 count);
BListItem* FullListItemAt(int32 fullListIndex) const; BListItem* FullListItemAt(int32 fullListIndex) const;
int32 FullListIndexOf(BPoint point) const; int32 FullListIndexOf(BPoint point) const;
int32 FullListIndexOf(BListItem* item) const; int32 FullListIndexOf(BListItem* item) const;
BListItem* FullListFirstItem() const; BListItem* FullListFirstItem() const;
BListItem* FullListLastItem() const; BListItem* FullListLastItem() const;
bool FullListHasItem(BListItem* item) const; bool FullListHasItem(BListItem* item) const;
int32 FullListCountItems() const; int32 FullListCountItems() const;
int32 FullListCurrentSelection(int32 index = 0) const; int32 FullListCurrentSelection(
int32 index = 0) const;
virtual void MakeEmpty(); virtual void MakeEmpty();
bool FullListIsEmpty() const; bool FullListIsEmpty() const;
void FullListDoForEach(bool (*func)(BListItem* item)); void FullListDoForEach(
void FullListDoForEach( bool (*func)(BListItem* item));
bool (*func)(BListItem* item, void*), void*); void FullListDoForEach(
bool (*func)(BListItem* item, void*),
void*);
BListItem* Superitem(const BListItem* item); BListItem* Superitem(const BListItem* item);
void Expand(BListItem* item); void Expand(BListItem* item);
void Collapse(BListItem* item); void Collapse(BListItem* item);
bool IsExpanded(int32 fullListIndex); bool IsExpanded(int32 fullListIndex);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index, virtual BHandler* ResolveSpecifier(BMessage* message,
BMessage* specifier, int32 what, int32 index, BMessage* specifier,
const char* property); int32 what, const char* property);
virtual status_t GetSupportedSuites(BMessage* data); virtual status_t GetSupportedSuites(BMessage* data);
virtual status_t Perform(perform_code d, void* arg); virtual status_t Perform(perform_code code, void* data);
virtual void ResizeToPreferred(); virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height); virtual void GetPreferredSize(float* _width,
virtual void MakeFocus(bool focus = true); float* _height);
virtual void AllAttached(); virtual void MakeFocus(bool focus = true);
virtual void AllDetached(); virtual void AllAttached();
virtual void DetachedFromWindow(); virtual void AllDetached();
virtual void DetachedFromWindow();
void FullListSortItems(int (*compareFunc)( void FullListSortItems(int (*compareFunc)(
const BListItem* first, const BListItem* first,
const BListItem* second)); const BListItem* second));
void SortItemsUnder(BListItem* underItem, void SortItemsUnder(BListItem* underItem,
bool oneLevelOnly, int (*compareFunc)( bool oneLevelOnly, int (*compareFunc)(
const BListItem* first, const BListItem* first,
const BListItem* second)); const BListItem* second));
int32 CountItemsUnder(BListItem* under, int32 CountItemsUnder(BListItem* under,
bool oneLevelOnly) const; bool oneLevelOnly) const;
BListItem* EachItemUnder(BListItem* underItem, BListItem* EachItemUnder(BListItem* underItem,
bool oneLevelOnly, BListItem* (*eachFunc)( bool oneLevelOnly, BListItem* (*eachFunc)(
BListItem* item, void* arg), void* arg); BListItem* item, void* arg),
BListItem* ItemUnderAt(BListItem* underItem, bool oneLevelOnly, void* arg);
int32 index) const; BListItem* ItemUnderAt(BListItem* underItem,
bool oneLevelOnly, int32 index) const;
protected: protected:
virtual bool DoMiscellaneous(MiscCode code, MiscData* data); virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
virtual void MessageReceived(BMessage* message); virtual void MessageReceived(BMessage* message);
private: private:
virtual void _ReservedOutlineListView1(); virtual void _ReservedOutlineListView1();
virtual void _ReservedOutlineListView2(); virtual void _ReservedOutlineListView2();
virtual void _ReservedOutlineListView3(); virtual void _ReservedOutlineListView3();
virtual void _ReservedOutlineListView4(); virtual void _ReservedOutlineListView4();
protected: protected:
virtual void ExpandOrCollapse(BListItem* underItem, bool expand); virtual void ExpandOrCollapse(BListItem* underItem,
virtual BRect LatchRect(BRect itemRect, int32 level) const; bool expand);
virtual void DrawLatch(BRect itemRect, int32 level, virtual BRect LatchRect(BRect itemRect, int32 level) const;
bool collapsed, bool highlighted, virtual void DrawLatch(BRect itemRect, int32 level,
bool misTracked); bool collapsed, bool highlighted,
virtual void DrawItem(BListItem* item, BRect itemRect, bool misTracked);
bool complete = false); virtual void DrawItem(BListItem* item, BRect itemRect,
bool complete = false);
private: private:
int32 _FullListIndex(int32 index) const; int32 _FullListIndex(int32 index) const;
void _PopulateTree(BList* tree, BList& target, void _PopulateTree(BList* tree, BList& target,
int32& firstIndex, bool onlyVisible); int32& firstIndex, bool onlyVisible);
void _SortTree(BList* tree, bool oneLevelOnly, void _SortTree(BList* tree, bool oneLevelOnly,
int (*compareFunc)(const BListItem* a, int (*compareFunc)(const BListItem* a,
const BListItem* b)); const BListItem* b));
void _DestructTree(BList* tree); void _DestructTree(BList* tree);
BList* _BuildTree(BListItem* underItem, int32& index); BList* _BuildTree(BListItem* underItem, int32& index);
void _CullInvisibleItems(BList &list); void _CullInvisibleItems(BList &list);
bool _SwapItems(int32 first, int32 second); bool _SwapItems(int32 first, int32 second);
BListItem* _RemoveItem(BListItem* item, int32 fullListIndex); BListItem* _RemoveItem(BListItem* item,
int32 fullListIndex);
BListItem* _SuperitemForIndex(int32 fullListIndex, int32 level, BListItem* _SuperitemForIndex(int32 fullListIndex,
int32* _superIndex = NULL); int32 level, int32* _superIndex = NULL);
int32 _FindPreviousVisibleIndex(int32 fullListIndex); int32 _FindPreviousVisibleIndex(int32 fullListIndex);
private: private:
BList fFullList; BList fFullList;
uint32 _reserved[2];
uint32 _reserved[2];
}; };
#endif // _OUTLINE_LIST_VIEW_H #endif // _OUTLINE_LIST_VIEW_H