* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again. * removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately, you don't have to do that anymore - use B_PREFERRED_TOKEN instead. * fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument in case of failure. * Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher counterpart to the app_server (the other will be _DetermineTarget()). * Made it easier to use Michael's Message4 implementation: just add the following line to your UserBuildConfig: AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ; * Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will target the client handler, while the other will target the preferred handler of the client looper (usually the view having focus). * Fixed dano message unflattening in the Message4 code. * Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation. * I hope that's all - it's a huge change, but it's all connected. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+10
-10
@@ -9,7 +9,10 @@
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#ifndef _MESSAGE_H
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#define _MESSAGE_H
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#define USING_MESSAGE4 1
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// this should be defined in your UserBuildConfig only
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#ifndef USING_MESSAGE4
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# define USING_MESSAGE4 1
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#endif
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#include <BeBuild.h>
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#include <DataIO.h>
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@@ -39,8 +42,7 @@ extern "C" int _delete_message_();
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#define B_FIELD_NAME_LENGTH 255
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#define B_PROPERTY_NAME_LENGTH 255
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enum
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{
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enum {
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B_NO_SPECIFIER = 0,
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B_DIRECT_SPECIFIER = 1,
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B_INDEX_SPECIFIER,
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@@ -304,15 +306,13 @@ virtual void _ReservedMessage1();
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virtual void _ReservedMessage2();
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virtual void _ReservedMessage3();
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status_t _SendMessage(port_id port, int32 token, bool preferred,
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bigtime_t timeout, bool replyRequired,
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BMessenger &replyTo) const;
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status_t _SendMessage(port_id port, int32 token, bigtime_t timeout,
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bool replyRequired, BMessenger &replyTo) const;
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status_t _SendMessage(port_id port, team_id portOwner,
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int32 token, bool preferred, BMessage *reply,
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bigtime_t sendTimeout, bigtime_t replyTimeout) const;
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int32 token, BMessage *reply, bigtime_t sendTimeout,
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bigtime_t replyTimeout) const;
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static status_t _SendFlattenedMessage(void *data, int32 size,
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port_id port, int32 token, bool preferred,
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bigtime_t timeout);
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port_id port, int32 token, bigtime_t timeout);
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static void _StaticInit();
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static void _StaticCleanup();
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