* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again. * removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately, you don't have to do that anymore - use B_PREFERRED_TOKEN instead. * fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument in case of failure. * Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher counterpart to the app_server (the other will be _DetermineTarget()). * Made it easier to use Michael's Message4 implementation: just add the following line to your UserBuildConfig: AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ; * Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will target the client handler, while the other will target the preferred handler of the client looper (usually the view having focus). * Fixed dano message unflattening in the Message4 code. * Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation. * I hope that's all - it's a huge change, but it's all connected. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -294,53 +294,23 @@ private:
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int32 bitmapToken = -1);
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status_t ArchiveChildren(BMessage* data, bool deep) const;
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status_t UnarchiveChildren(BMessage* data);
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void BitmapClose(); // to be implemented
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virtual void task_looper(); // thread function - it's here where app_server messages are received
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/* void start_drag( BMessage* msg,
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int32 token,
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BPoint offset,
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BRect track_rect,
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BHandler* reply_to);
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void start_drag( BMessage* msg,
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int32 token,
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BPoint offset,
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int32 bitmap_token,
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drawing_mode dragMode,
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BHandler* reply_to);
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*/
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void BitmapClose(); // to be implemented
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virtual void task_looper();
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void prepareView(BView* aView);
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void attachView(BView* aView);
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void detachView(BView* aView);
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//int32 get_server_token() const;
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BMessage *extract_drop(BMessage* an_event, BHandler* *target);
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//void movesize(uint32 opcode, float h, float v);
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//int32 MessagesWaiting();
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void handle_activate(BMessage* an_event);
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//void do_view_frame(BMessage* an_event);
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//void do_value_change(BMessage* an_event, BHandler* handler);
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//void do_mouse_down(BMessage* an_event, BView* target);
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//void do_mouse_moved(BMessage* an_event, BView* target);
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//void do_key_down(BMessage* an_event, BHandler* handler);
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//void do_key_up(BMessage* an_event, BHandler* handler);
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void do_menu_event(BMessage* an_event);
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//void do_draw_views();
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virtual BMessage *ConvertToMessage(void* raw, int32 code);
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//_cmd_key_ *allocShortcut(uint32 key, uint32 modifiers);
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//_cmd_key_ *FindShortcut(uint32 key, uint32 modifiers);
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void AddShortcut(uint32 key, // !!! - and menu shortcuts to list when a menu is added
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uint32 modifiers,
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BMenuItem* item);
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//void post_message(BMessage* message);
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//void SetLocalTitle(const char* new_title);
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//void enable_pulsing(bool enable);
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//void kb_navigate();
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//void navigate_to_next(int32 direction, bool group = false);
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//void set_focus(BView* focus, bool notify_input_server); // what does notify_input_server mean??? why???
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void AddShortcut(uint32 key, uint32 modifiers,
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BMenuItem* item);
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BHandler* _DetermineTarget(BMessage* message, BHandler* target);
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bool _DistributeMessage(BMessage* message);
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bool InUpdate();
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void DequeueAll();
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//bool find_token_and_handler(BMessage* msg, int32* token, BHandler* *handler);
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window_type _ComposeType(window_look look,
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window_feel feel) const;
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void _DecomposeType(window_type type,
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@@ -354,11 +324,9 @@ private:
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void setFocus(BView *focusView, bool notifyIputServer = false);
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Shortcut* _FindShortcut(uint32 key, uint32 modifiers);
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bool findHandler(BView* start, BHandler* handler);
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BView* findView(BView* aView, const char* viewName) const;
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BView* findView(BView* aView, BPoint point) const;
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BView* findView(BView* aView, int32 token);
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BView* findLastChild(BView *parent);
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BView* _FindView(BView* view, BPoint point) const;
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BView* _FindView(int32 token);
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BView* _LastViewChild(BView *parent);
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BView* _FindNextNavigable(BView *focus, uint32 flags);
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BView* _FindPreviousNavigable(BView *focus, uint32 flags);
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