* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and

task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-11-20 16:24:23 +00:00
parent 26e09e5870
commit 4ceb1e519c
29 changed files with 752 additions and 647 deletions
+11 -16
View File
@@ -3,6 +3,10 @@
//
//------------------------------------------------------------------------------
#ifdef USING_MESSAGE4
# include <MessagePrivate4.h>
#else
#ifndef MESSAGEPRIVATE_H
#define MESSAGEPRIVATE_H
@@ -11,24 +15,22 @@
#include <MessengerPrivate.h>
#include <TokenSpace.h>
class BMessage::Private
{
class BMessage::Private {
public:
Private(BMessage* msg) : fMessage(msg) {;}
Private(BMessage& msg) : fMessage(&msg) {;}
inline void SetTarget(int32 token, bool preferred)
inline void SetTarget(int32 token)
{
fMessage->fTarget = token;
fMessage->fPreferred = preferred;
fMessage->fPreferred = token == B_PREFERRED_TOKEN;
}
inline void SetReply(BMessenger messenger)
{
BMessenger::Private mp(messenger);
fMessage->fReplyTo.port = mp.Port();
fMessage->fReplyTo.target
= (mp.IsPreferredTarget() ? B_PREFERRED_TOKEN : mp.Token());
fMessage->fReplyTo.target = mp.Token();
fMessage->fReplyTo.team = mp.Team();
fMessage->fReplyTo.preferred = mp.IsPreferredTarget();
}
@@ -44,10 +46,10 @@ class BMessage::Private
}
static inline status_t SendFlattenedMessage(void *data, int32 size,
port_id port, int32 token, bool preferred, bigtime_t timeout)
port_id port, int32 token, bigtime_t timeout)
{
return BMessage::_SendFlattenedMessage(data, size, port, token,
preferred, timeout);
timeout);
}
static inline void StaticInit()
@@ -70,11 +72,4 @@ class BMessage::Private
};
#endif // MESSAGEPRIVATE_H
/*
* $Log $
*
* $Id $
*
*/
#endif // USING_MESSAGE4