* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again. * removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately, you don't have to do that anymore - use B_PREFERRED_TOKEN instead. * fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument in case of failure. * Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher counterpart to the app_server (the other will be _DetermineTarget()). * Made it easier to use Michael's Message4 implementation: just add the following line to your UserBuildConfig: AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ; * Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will target the client handler, while the other will target the preferred handler of the client looper (usually the view having focus). * Fixed dano message unflattening in the Message4 code. * Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation. * I hope that's all - it's a huge change, but it's all connected. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -79,7 +79,7 @@ public:
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throw fError;
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}
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status_t Status() { return fError; };
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status_t Status() { return fError >= B_OK ? B_OK : fError; };
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void SetSwap(bool yesNo) { fSwap = yesNo; };
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bool IsSwapping() { return fSwap; };
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