* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and

task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-11-20 16:24:23 +00:00
parent 26e09e5870
commit 4ceb1e519c
29 changed files with 752 additions and 647 deletions
+4 -3
View File
@@ -7,6 +7,7 @@
#include <Messenger.h>
#include <TokenSpace.h>
class BMessenger::Private {
@@ -21,10 +22,10 @@ class BMessenger::Private {
team_id Team()
{ return fMessenger->fTeam; }
bool IsPreferredTarget()
{ return fMessenger->fPreferredTarget; }
{ return fMessenger->fHandlerToken == B_PREFERRED_TOKEN; }
void SetTo(team_id team, port_id port, int32 token, bool preferred)
{ fMessenger->SetTo(team, port, token, preferred); }
void SetTo(team_id team, port_id port, int32 token)
{ fMessenger->_SetTo(team, port, token); }
private:
BMessenger* fMessenger;