Some coding style fixes.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37854 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Clemens Zeidler
2010-08-02 23:16:19 +00:00
parent cd08b9f7bc
commit 4d1aa4a619
2 changed files with 14 additions and 14 deletions
@@ -88,13 +88,14 @@ make_blend_color(rgb_color colorA, rgb_color colorB, float position)
BeDecorator::BeDecorator(DesktopSettings& settings, BRect rect, BeDecorator::BeDecorator(DesktopSettings& settings, BRect rect,
window_look look, uint32 flags) window_look look, uint32 flags)
: Decorator(settings, rect, look, flags), :
Decorator(settings, rect, look, flags),
fTabOffset(0), fTabOffset(0),
fTabLocation(0.0), fTabLocation(0.0),
fLastClicked(0) fLastClicked(0)
{ {
_UpdateFont(settings); _UpdateFont(settings);
BeDecorator::SetLook(settings, look); SetLook(settings, look);
fFrameColors = new RGBColor[6]; fFrameColors = new RGBColor[6];
fFrameColors[0].SetColor(152, 152, 152); fFrameColors[0].SetColor(152, 152, 152);
@@ -18,7 +18,7 @@ class Desktop;
class BeDecorator: public Decorator { class BeDecorator: public Decorator {
public: public:
BeDecorator(DesktopSettings& settings, BeDecorator(DesktopSettings& settings,
BRect frame, window_look look, BRect frame, window_look look,
uint32 flags); uint32 flags);
@@ -38,7 +38,7 @@ class BeDecorator: public Decorator {
virtual click_type Clicked(BPoint pt, int32 buttons, virtual click_type Clicked(BPoint pt, int32 buttons,
int32 modifiers); int32 modifiers);
protected: protected:
virtual void _DoLayout(); virtual void _DoLayout();
virtual void _DrawFrame(BRect r); virtual void _DrawFrame(BRect r);
@@ -73,12 +73,11 @@ class BeDecorator: public Decorator {
virtual void _GetFootprint(BRegion* region); virtual void _GetFootprint(BRegion* region);
private: private:
void _UpdateFont(DesktopSettings& settings); void _UpdateFont(DesktopSettings& settings);
void _DrawBlendedRect(BRect r, bool down); void _DrawBlendedRect(BRect r, bool down);
void _GetButtonSizeAndOffset(const BRect& tabRect, void _GetButtonSizeAndOffset(const BRect& tabRect,
float* offset, float* offset, float*size) const;
float*size) const;
void _LayoutTabItems(const BRect& tabRect); void _LayoutTabItems(const BRect& tabRect);
RGBColor fButtonHighColor; RGBColor fButtonHighColor;