From 4dfc2afb5bb408dcbe9fd8121d44449c9a8fc86b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Axel=20D=C3=B6rfler?= Date: Fri, 20 May 2005 00:00:52 +0000 Subject: [PATCH] Added a BAlert to the "clear" button - doesn't work yet (not even pressing for the default button does), but at least, the window itself is updated now :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12739 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/tests/servers/app/playground/ObjectWindow.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/tests/servers/app/playground/ObjectWindow.cpp b/src/tests/servers/app/playground/ObjectWindow.cpp index c4d8171326..579590e541 100644 --- a/src/tests/servers/app/playground/ObjectWindow.cpp +++ b/src/tests/servers/app/playground/ObjectWindow.cpp @@ -4,6 +4,7 @@ #include #include +#include #include #include #include @@ -223,9 +224,12 @@ ObjectWindow::MessageReceived(BMessage* message) case MSG_NEW_OBJECT: fObjectView->SetState(NULL); break; - case MSG_CLEAR: - fObjectView->MakeEmpty(); + case MSG_CLEAR: { + BAlert *alert = new BAlert("Playground", "Do you really want to clear all drawing objects?", "No", "Yes"); + if (alert->Go() == 1) + fObjectView->MakeEmpty(); break; + } case MSG_SET_PEN_SIZE: fObjectView->SetStatePenSize(atof(fPenSizeTC->Text())); break;