implemented B_ITEMS_IN_MATRIX layout correctly. Small cleanups all around.

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10571 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2005-01-03 13:33:03 +00:00
parent 9a8540fb4e
commit 4e876d126e
3 changed files with 40 additions and 39 deletions
+25 -12
View File
@@ -34,8 +34,6 @@
#include <MenuWindow.h>
#include <stdio.h>
#ifndef COMPILE_FOR_R5
menu_info BMenu::sMenuInfo;
#endif
@@ -492,7 +490,7 @@ status_t
BMenu::SetTargetForItems(BMessenger messenger)
{
for (int32 i = 0; i < fItems.CountItems (); i++)
if (((BMenuItem*)fItems.ItemAt(i))->SetTarget(messenger) != B_OK)
if (ItemAt(i)->SetTarget(messenger) != B_OK)
return B_ERROR;
return B_OK;
@@ -1034,7 +1032,7 @@ BMenu::_show(bool selectFirstItem)
point.x + 20, point.y + 200), this);
window->Show();
return true;
}
@@ -1063,7 +1061,7 @@ BMenu::_track(int *action, long start)
if (LockLooper()) {
GetMouse(&location, &buttons);
item = HitTestItems(location);
item = HitTestItems(location, B_ORIGIN);
if (item == NULL) {
UnlockLooper();
break;
@@ -1150,6 +1148,13 @@ BMenu::LayoutItems(int32 index)
ComputeLayout(index, true, true, &width, &height);
ResizeTo(width, height);
// TODO: Looks like this call is needed when the layout is
// B_ITEMS_IN_MATRIX, otherwise the view is placed in a wrong place
// (by the above call). See if we can avoid this by being
// smarter in other places.
if (fLayout == B_ITEMS_IN_MATRIX)
MoveTo(B_ORIGIN);
}
@@ -1160,7 +1165,7 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
BRect frame;
float iWidth, iHeight;
BMenuItem *item;
switch (fLayout) {
case B_ITEMS_IN_COLUMN:
{
@@ -1217,11 +1222,20 @@ BMenu::ComputeLayout(int32 index, bool bestFit, bool moveItems,
case B_ITEMS_IN_MATRIX:
{
printf("BMenu: B_ITEMS_IN_MATRIX not yet implemented\n");
frame = Frame();
frame.Set(0, 0, 0, 0);
for (int32 i = 0; i < CountItems(); i++) {
BMenuItem *item = ItemAt(i);
if (item != NULL) {
frame.left = min_c(frame.left, item->Frame().left);
frame.right = max_c(frame.right, item->Frame().right);
frame.top = min_c(frame.top, item->Frame().top);
frame.bottom = max_c(frame.bottom, item->Frame().bottom);
}
}
break;
}
default:
break;
}
@@ -1278,9 +1292,8 @@ void
BMenu::DrawItems(BRect updateRect)
{
for (int32 i = 0; i < fItems.CountItems(); i++) {
if (ItemAt(i)->Frame().Intersects(updateRect)) {
if (ItemAt(i)->Frame().Intersects(updateRect))
ItemAt(i)->Draw();
}
}
Sync();
}
@@ -1350,7 +1363,7 @@ BMenu::HitTestItems(BPoint where, BPoint slop) const
int32 itemCount = CountItems();
for (int32 i = 0; i < itemCount; i++) {
BMenuItem *item = ItemAt(i);
if (item->fBounds.Contains(where))
if (item->Frame().Contains(where))
return item;
}