Major internal code refactoring -- separated the actual SCSI-call interface with the CD drive from the rest of the app

CDEngine now uses the PlayList class to track which track to play - Shuffle and Loop now work properly
Track name is a little darker when the player is no longer active


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13353 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2005-06-29 18:42:22 +00:00
parent a66e28b1ff
commit 4f39b358ee
10 changed files with 548 additions and 651 deletions
+678
View File
@@ -0,0 +1,678 @@
// Copyright 1992-1999, Be Incorporated, All Rights Reserved.
// This file may be used under the terms of the Be Sample Code License.
//
// send comments/suggestions/feedback to [email protected]
//
#include <Alert.h>
#include <Application.h>
#include <Bitmap.h>
#include <Box.h>
#include <Button.h>
#include <Debug.h>
#include <Deskbar.h>
#include <Dragger.h>
#include <Entry.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
#include <Roster.h>
#include <Window.h>
#include <stdlib.h>
#include <string.h>
#include "CDPlayer.h"
#include "DrawButton.h"
#include "TwoStateDrawButton.h"
#include <TranslationUtils.h>
#include <TranslatorFormats.h>
#include <TranslatorRoster.h>
#include <BitmapStream.h>
enum
{
M_STOP='mstp',
M_PLAY,
M_NEXT_TRACK,
M_PREV_TRACK,
M_FFWD,
M_REWIND,
M_EJECT,
M_SAVE,
M_SHUFFLE,
M_REPEAT,
M_SET_VOLUME,
M_SET_CD_TITLE
};
CDPlayer::CDPlayer(BRect frame, const char *name, uint32 resizeMask, uint32 flags)
: BView(frame, name, resizeMask, flags | B_FRAME_EVENTS)
{
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
// TODO: Support multiple CD drives
engine = new CDEngine;
BuildGUI();
fCDState = engine->PlayStateWatcher()->GetState();
if(fCDState == kNoCD)
{
fStop->SetEnabled(false);
fPlay->SetEnabled(false);
fNextTrack->SetEnabled(false);
fPrevTrack->SetEnabled(false);
fFastFwd->SetEnabled(false);
fRewind->SetEnabled(false);
fSave->SetEnabled(false);
fCurrentTrack->SetHighColor(fStopColor);
}
}
CDPlayer::~CDPlayer()
{
engine->Stop();
delete engine;
}
void CDPlayer::BuildGUI(void)
{
fStopColor.red = 80;
fStopColor.green = 164;
fStopColor.blue = 80;
fStopColor.alpha = 255;
fPlayColor.red = 40;
fPlayColor.green = 230;
fPlayColor.blue = 40;
fPlayColor.alpha = 255;
BRect r(5,5,230,25);
// Assemble the CD Title box
fCDBox = new BBox(r,"TrackBox");
AddChild(fCDBox);
BView *view = new BView( fCDBox->Bounds().InsetByCopy(2,2), "view",B_FOLLOW_ALL,B_WILL_DRAW);
view->SetViewColor(20,20,20);
fCDBox->AddChild(view);
fCDTitle = new BStringView(view->Bounds(),"CDTitle","", B_FOLLOW_ALL);
view->AddChild(fCDTitle);
fCDTitle->SetHighColor(200,200,200);
fCDTitle->SetFont(be_bold_font);
r.Set(fCDTitle->Frame().right + 15,5,Bounds().right - 5,25);
fTrackBox = new BBox(r,"TrackBox",B_FOLLOW_TOP);
AddChild(fTrackBox);
view = new BView( fTrackBox->Bounds().InsetByCopy(2,2), "view",B_FOLLOW_ALL,B_WILL_DRAW);
view->SetViewColor(0,34,7);
fTrackBox->AddChild(view);
fCurrentTrack = new BStringView( view->Bounds(),"TrackNumber","Track:",B_FOLLOW_ALL);
view->AddChild(fCurrentTrack);
fCurrentTrack->SetHighColor(fPlayColor);
fCurrentTrack->SetFont(be_bold_font);
r.OffsetBy(0, r.Height() + 5);
fTimeBox = new BBox(r,"TimeBox",B_FOLLOW_LEFT_RIGHT);
AddChild(fTimeBox);
view = new BView( fTimeBox->Bounds().InsetByCopy(2,2), "view",B_FOLLOW_ALL,B_WILL_DRAW);
view->SetViewColor(0,7,34);
fTimeBox->AddChild(view);
r = view->Bounds();
r.right /= 2;
fTrackTime = new BStringView(r,"TrackTime","Track --:-- / --:--",B_FOLLOW_LEFT_RIGHT);
view->AddChild(fTrackTime);
fTrackTime->SetHighColor(120,120,255);
fTrackTime->SetFont(be_bold_font);
r.right = view->Bounds().right;
r.left = fTrackTime->Frame().right + 1;
fDiscTime = new BStringView(r,"DiscTime","Disc --:-- / --:--",B_FOLLOW_RIGHT);
view->AddChild(fDiscTime);
fDiscTime->SetHighColor(120,120,255);
fDiscTime->SetFont(be_bold_font);
fVolume = new BSlider( BRect(0,0,75,30), "VolumeSlider", "Volume", new BMessage(M_SET_VOLUME),0,255);
fVolume->MoveTo(5, Bounds().bottom - 10 - fVolume->Frame().Height());
AddChild(fVolume);
fStop = new DrawButton( BRect(0,0,1,1), "Stop", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"stop_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"stop_down"), new BMessage(M_STOP),
B_FOLLOW_BOTTOM, B_WILL_DRAW);
fStop->ResizeToPreferred();
fStop->MoveTo(fVolume->Frame().right + 10, Bounds().bottom - 5 - fStop->Frame().Height());
fStop->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"stop_disabled"));
AddChild(fStop);
fPlay = new DrawButton( BRect(0,0,1,1), "Play", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_down"),
new BMessage(M_PLAY), B_FOLLOW_BOTTOM, B_WILL_DRAW);
fPlay->ResizeToPreferred();
fPlay->MoveTo(fStop->Frame().right + 2, Bounds().bottom - 5 - fPlay->Frame().Height());
fPlay->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_disabled"));
AddChild(fPlay);
fPrevTrack = new DrawButton( BRect(0,0,1,1), "PrevTrack", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"prev_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"prev_down"), new BMessage(M_PREV_TRACK),
B_FOLLOW_BOTTOM, B_WILL_DRAW);
fPrevTrack->ResizeToPreferred();
fPrevTrack->MoveTo(fPlay->Frame().right + 10, Bounds().bottom - 5 - fPrevTrack->Frame().Height());
fPrevTrack->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"prev_disabled"));
AddChild(fPrevTrack);
fNextTrack = new DrawButton( BRect(0,0,1,1), "NextTrack", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"next_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"next_down"), new BMessage(M_NEXT_TRACK),
B_FOLLOW_BOTTOM, B_WILL_DRAW);
fNextTrack->ResizeToPreferred();
fNextTrack->MoveTo(fPrevTrack->Frame().right + 2, Bounds().bottom - 5 - fNextTrack->Frame().Height());
fNextTrack->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"next_disabled"));
AddChild(fNextTrack);
// TODO: Fast Forward and Rewind are special buttons. Implement as two-state buttons
fRewind = new DrawButton( BRect(0,0,1,1), "Rewind", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"rew_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"rew_down"), new BMessage(M_PREV_TRACK),
B_FOLLOW_BOTTOM, B_WILL_DRAW);
fRewind->ResizeToPreferred();
fRewind->MoveTo(fNextTrack->Frame().right + 10, Bounds().bottom - 5 - fRewind->Frame().Height());
fRewind->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"rew_disabled"));
AddChild(fRewind);
fFastFwd = new DrawButton( BRect(0,0,1,1), "FastFwd", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"ffwd_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"ffwd_down"), new BMessage(M_NEXT_TRACK),
B_FOLLOW_BOTTOM, B_WILL_DRAW);
fFastFwd->ResizeToPreferred();
fFastFwd->MoveTo(fRewind->Frame().right + 2, Bounds().bottom - 5 - fFastFwd->Frame().Height());
fFastFwd->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"ffwd_disabled"));
AddChild(fFastFwd);
fEject = new DrawButton( BRect(0,0,1,1), "Eject", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"eject_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"eject_down"), new BMessage(M_EJECT),
B_FOLLOW_BOTTOM, B_WILL_DRAW);
fEject->ResizeToPreferred();
fEject->MoveTo(fFastFwd->Frame().right + 20, Bounds().bottom - 5 - fEject->Frame().Height());
fEject->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"eject_disabled"));
AddChild(fEject);
fSave = new DrawButton( BRect(0,0,1,1), "Save", BTranslationUtils::GetBitmap(B_PNG_FORMAT,"save_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"save_down"), new BMessage(M_SAVE),
B_FOLLOW_NONE, B_WILL_DRAW);
fSave->ResizeToPreferred();
fSave->MoveTo(fEject->Frame().right + 20, Bounds().bottom - 5 - fSave->Frame().Height());
fSave->SetDisabled(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"save_disabled"));
AddChild(fSave);
fSave->SetEnabled(false);
fShuffle = new TwoStateDrawButton( BRect(0,0,1,1), "Shuffle",
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"shuffle_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"shuffle_down"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"shuffle_up_on"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"shuffle_down_on"),
new BMessage(M_SHUFFLE), B_FOLLOW_NONE, B_WILL_DRAW);
fShuffle->ResizeToPreferred();
fShuffle->MoveTo(fSave->Frame().right + 2, Bounds().bottom - 5 - fShuffle->Frame().Height());
AddChild(fShuffle);
fRepeat = new TwoStateDrawButton( BRect(0,0,1,1), "Repeat",
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"repeat_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"repeat_down"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"repeat_up_on"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"repeat_down_on"),
new BMessage(M_REPEAT), B_FOLLOW_NONE, B_WILL_DRAW);
fRepeat->ResizeToPreferred();
fRepeat->MoveTo(fShuffle->Frame().right + 2, Bounds().bottom - 5 - fRepeat->Frame().Height());
AddChild(fRepeat);
}
void
CDPlayer::MessageReceived(BMessage *msg)
{
if(msg->WasDropped())
{
// We'll handle two types of drops: those from Tracker and those from ShowImage
if(msg->what==B_SIMPLE_DATA)
{
int32 actions;
if(msg->FindInt32("be:actions",&actions)==B_OK)
{
// ShowImage drop. This is a negotiated drag&drop, so send a reply
BMessage reply(B_COPY_TARGET), response;
reply.AddString("be:types","image/jpeg");
reply.AddString("be:types","image/png");
msg->SendReply(&reply,&response);
// now, we've gotten the response
if(response.what==B_MIME_DATA)
{
// Obtain and translate the received data
uint8 *imagedata;
ssize_t datasize;
// Try JPEG first
if(response.FindData("image/jpeg",B_MIME_DATA,(const void **)&imagedata,&datasize)!=B_OK)
{
// Try PNG next and piddle out if unsuccessful
if(response.FindData("image/png",B_PNG_FORMAT,(const void **)&imagedata,&datasize)!=B_OK)
return;
}
// Set up to decode into memory
BMemoryIO memio(imagedata,datasize);
BTranslatorRoster *roster=BTranslatorRoster::Default();
BBitmapStream bstream;
if(roster->Translate(&memio,NULL,NULL,&bstream, B_TRANSLATOR_BITMAP)==B_OK)
{
BBitmap *bmp;
if(bstream.DetachBitmap(&bmp)!=B_OK)
return;
SetBitmap(bmp);
}
}
return;
}
entry_ref ref;
if(msg->FindRef("refs",&ref)==B_OK)
{
// Tracker drop
BBitmap *bmp=BTranslationUtils::GetBitmap(&ref);
SetBitmap(bmp);
}
}
return;
}
switch (msg->what)
{
case M_SET_VOLUME:
{
engine->SetVolume(fVolume->Value());
break;
}
case M_STOP:
{
if(engine->GetState()==kPlaying)
{
fPlay->SetBitmaps(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_down"));
}
engine->Stop();
break;
}
case M_PLAY:
{
// If we are currently playing, then we will be showing
// the pause images and will want to switch back to the play images
if(engine->GetState()==kPlaying)
{
fPlay->SetBitmaps(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"play_down"));
}
else
{
// Currently not playing and going to be playing, so show pause icons
fPlay->SetBitmaps(BTranslationUtils::GetBitmap(B_PNG_FORMAT,"pause_up"),
BTranslationUtils::GetBitmap(B_PNG_FORMAT,"pause_down"));
}
engine->Play();
break;
}
case M_NEXT_TRACK:
{
engine->SkipOneForward();
break;
}
case M_PREV_TRACK:
{
engine->SkipOneBackward();
break;
}
case M_FFWD:
{
// TODO: Implement
break;
}
case M_REWIND:
{
// TODO: Implement
break;
}
case M_EJECT:
{
engine->Eject();
break;
}
case M_SAVE:
{
// TODO: Implement
break;
}
case M_SHUFFLE:
{
engine->ToggleShuffle();
break;
}
case M_REPEAT:
{
engine->ToggleRepeat();
break;
}
default:
{
if (!Observer::HandleObservingMessages(msg))
{
// just support observing messages
BView::MessageReceived(msg);
break;
}
}
}
}
void
CDPlayer::NoticeChange(Notifier *notifier)
{
PlayState *ps;
TrackState *trs;
TimeState *tms;
CDContentWatcher *ccw;
VolumeState *vs;
ps = dynamic_cast<PlayState *>(notifier);
trs = dynamic_cast<TrackState *>(notifier);
tms = dynamic_cast<TimeState *>(notifier);
ccw = dynamic_cast<CDContentWatcher *>(notifier);
vs = dynamic_cast<VolumeState *>(notifier);
if(ps)
{
switch(ps->GetState())
{
case kNoCD:
{
if(fStop->IsEnabled())
{
fStop->SetEnabled(false);
fPlay->SetEnabled(false);
fNextTrack->SetEnabled(false);
fPrevTrack->SetEnabled(false);
fFastFwd->SetEnabled(false);
fRewind->SetEnabled(false);
fSave->SetEnabled(false);
}
fCurrentTrack->SetHighColor(fStopColor);
fCurrentTrack->SetText("Track: ");
fTrackTime->SetText("Track --:-- / --:--");
fDiscTime->SetText("Disc --:-- / --:--");
break;
}
case kStopped:
{
if(!fStop->IsEnabled())
{
fStop->SetEnabled(true);
fPlay->SetEnabled(true);
fNextTrack->SetEnabled(true);
fPrevTrack->SetEnabled(true);
fFastFwd->SetEnabled(true);
fRewind->SetEnabled(true);
// TODO: Enable when Save is implemented
// fSave->SetEnabled(true);
}
fCurrentTrack->SetHighColor(fStopColor);
fCurrentTrack->Invalidate();
fTrackTime->SetText("Track --:-- / --:--");
fDiscTime->SetText("Disc --:-- / --:--");
break;
}
case kPaused:
{
// TODO: Set play button to Pause
if(!fStop->IsEnabled())
{
fStop->SetEnabled(true);
fPlay->SetEnabled(true);
fNextTrack->SetEnabled(true);
fPrevTrack->SetEnabled(true);
fFastFwd->SetEnabled(true);
fRewind->SetEnabled(true);
// TODO: Enable when Save is implemented
// fSave->SetEnabled(true);
}
fCurrentTrack->SetHighColor(fPlayColor);
break;
}
case kPlaying:
{
if(!fStop->IsEnabled())
{
fStop->SetEnabled(true);
fPlay->SetEnabled(true);
fNextTrack->SetEnabled(true);
fPrevTrack->SetEnabled(true);
fFastFwd->SetEnabled(true);
fRewind->SetEnabled(true);
// TODO: Enable when Save is implemented
// fSave->SetEnabled(true);
}
fCurrentTrack->SetHighColor(fPlayColor);
fCurrentTrack->Invalidate();
break;
}
case kSkipping:
{
if(!fStop->IsEnabled())
{
fStop->SetEnabled(true);
fPlay->SetEnabled(true);
fNextTrack->SetEnabled(true);
fPrevTrack->SetEnabled(true);
fFastFwd->SetEnabled(true);
fRewind->SetEnabled(true);
// TODO: Enable when Save is implemented
// fSave->SetEnabled(true);
}
fCurrentTrack->SetHighColor(fStopColor);
break;
}
default:
{
break;
}
}
}
else
if(trs)
{
// TODO: Update track count indicator once there is one
UpdateCDInfo();
}
else
if(tms)
{
UpdateTimeInfo();
}
else
if(ccw)
{
UpdateCDInfo();
}
else
if(vs)
{
fVolume->SetValue(engine->VolumeStateWatcher()->GetVolume());
}
}
void
CDPlayer::UpdateCDInfo(void)
{
BString CDName, currentTrackName;
vector<BString> trackNames;
int32 currentTrack = engine->TrackStateWatcher()->GetTrack();
engine->ContentWatcher()->GetContent(&CDName,&trackNames);
fCDTitle->SetText(CDName.String());
if(currentTrack > 0)
{
currentTrackName << "Track " << currentTrack << ": " << trackNames[ currentTrack - 1];
fCurrentTrack->SetText(currentTrackName.String());
}
else
{
fCurrentTrack->SetText("Track:");
}
}
void
CDPlayer::UpdateTimeInfo(void)
{
int32 min,sec;
char string[1024];
engine->TimeStateWatcher()->GetDiscTime(min,sec);
if(min >= 0)
sprintf(string,"Disc %ld:%.2ld / --:--",min,sec);
else
sprintf(string,"Disc --:-- / --:--");
fDiscTime->SetText(string);
engine->TimeStateWatcher()->GetTrackTime(min,sec);
if(min >= 0)
sprintf(string,"Track %ld:%.2ld / --:--",min,sec);
else
sprintf(string,"Track --:-- / --:--");
fTrackTime->SetText(string);
}
void
CDPlayer::AttachedToWindow()
{
// start observing
engine->AttachedToLooper(Window());
StartObserving(engine->TrackStateWatcher());
StartObserving(engine->PlayStateWatcher());
StartObserving(engine->ContentWatcher());
StartObserving(engine->TimeStateWatcher());
StartObserving(engine->VolumeStateWatcher());
fVolume->SetTarget(this);
fStop->SetTarget(this);
fPlay->SetTarget(this);
fNextTrack->SetTarget(this);
fPrevTrack->SetTarget(this);
fFastFwd->SetTarget(this);
fRewind->SetTarget(this);
fEject->SetTarget(this);
fSave->SetTarget(this);
fShuffle->SetTarget(this);
fRepeat->SetTarget(this);
}
void
CDPlayer::FrameResized(float new_width, float new_height)
{
// We implement this method because there is no resizing mode to split the window's
// width into two and have a box fill each half
// The boxes are laid out with 5 pixels between the window edge and each box.
// Additionally, 15 pixels of padding are between the two boxes themselves
float half = (new_width / 2);
fCDBox->ResizeTo( half - 7, fCDBox->Bounds().Height() );
fTrackBox->MoveTo(half + 8, fTrackBox->Frame().top);
fTrackBox->ResizeTo( Bounds().right - (half + 8) - 5, fTrackBox->Bounds().Height() );
fTimeBox->MoveTo(half + 8, fTimeBox->Frame().top);
fTimeBox->ResizeTo( Bounds().right - (half + 8) - 5, fTimeBox->Bounds().Height() );
fRepeat->MoveTo(new_width - fRepeat->Bounds().right - 5, fRepeat->Frame().top);
fShuffle->MoveTo(fRepeat->Frame().left - fShuffle->Bounds().Width() - 2, fShuffle->Frame().top);
fSave->MoveTo(fShuffle->Frame().left - fSave->Bounds().Width() - 2, fSave->Frame().top);
}
void
CDPlayer::Pulse()
{
engine->DoPulse();
}
void
CDPlayer::SetBitmap(BBitmap *bitmap)
{
if(!bitmap)
{
ClearViewBitmap();
return;
}
SetViewBitmap(bitmap);
fVolume->SetViewBitmap(bitmap);
fVolume->Invalidate();
Invalidate();
}
class CDPlayerWindow : public BWindow
{
public:
CDPlayerWindow(void);
bool QuitRequested(void);
};
CDPlayerWindow::CDPlayerWindow(void)
: BWindow(BRect (100, 100, 610, 200), "CD Player", B_TITLED_WINDOW, B_NOT_V_RESIZABLE |
B_NOT_ZOOMABLE | B_ASYNCHRONOUS_CONTROLS)
{
float wmin,wmax,hmin,hmax;
GetSizeLimits(&wmin,&wmax,&hmin,&hmax);
wmin=510;
hmin=100;
SetSizeLimits(wmin,wmax,hmin,hmax);
}
bool CDPlayerWindow::QuitRequested(void)
{
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
CDPlayerApplication::CDPlayerApplication()
: BApplication("application/x-vnd.Haiku-CDPlayer")
{
BWindow *window = new CDPlayerWindow();
BView *button = new CDPlayer(window->Bounds(), "CD");
window->AddChild(button);
window->Show();
}
int
main(int, char **argv)
{
(new CDPlayerApplication())->Run();
return 0;
}