added via accelerant, a copy of skeleton driver yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13589 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -0,0 +1,612 @@
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/* Written by Rudolf Cornelissen 05/2002-9/2004 */
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/* Note on 'missing features' in BeOS 5.0.3 and DANO:
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* BeOS needs to define more colorspaces! It would be nice if BeOS would support the FourCC 'definitions'
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* of colorspaces. These colorspaces are 32bit words, so it could be simply done (or is it already so?)
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*/
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#define MODULE_BIT 0x00000400
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#include "acc_std.h"
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/* define the supported overlay input colorspaces */
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/* It would be nice to have the YUV4:2:0 2-plane mode implemented also later on, but the Be colorspace
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* definitions (in GraphicsDefs.h, R5.0.3 and DANO5.1d0) do not include this one... */
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static uint32 overlay_colorspaces [] = { (uint32)B_YCbCr422, (uint32)B_NO_COLOR_SPACE };
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uint32 OVERLAY_COUNT(const display_mode *dm)
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// This method is never used AFAIK though it *is* exported on R5.0.3 and DANO.
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// Does someone know howto invoke it?
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{
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LOG(4,("Overlay: count called\n"));
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/* check for NULL pointer */
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if (dm == NULL)
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{
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LOG(4,("Overlay: No display mode specified!\n"));
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}
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/* apparantly overlay count should report the number of 'overlay units' on the card */
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return 1;
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}
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const uint32 *OVERLAY_SUPPORTED_SPACES(const display_mode *dm)
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// This method is never used AFAIK though it *is* exported on R5.0.3 and DANO.
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// Does someone know howto invoke it?
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{
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LOG(4,("Overlay: supported_spaces called.\n"));
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/* check for NULL pointer */
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if (dm == NULL)
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{
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LOG(4,("Overlay: No display mode specified!\n"));
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return NULL;
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}
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/* assuming interlaced VGA is not supported */
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if (dm->timing.flags && B_TIMING_INTERLACED)
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{
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return NULL;
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}
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/* return a B_NO_COLOR_SPACE terminated list */
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return &overlay_colorspaces[0];
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}
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uint32 OVERLAY_SUPPORTED_FEATURES(uint32 a_color_space)
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// This method is never used AFAIK. On R5.0.3 and DANO it is not even exported!
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{
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LOG(4,("Overlay: supported_features: color_space $%08x\n",a_color_space));
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/* check what features are supported for the current overlaybitmap colorspace */
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switch (a_color_space)
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{
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default:
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return
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( B_OVERLAY_KEYING_USES_ALPHA |
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B_OVERLAY_COLOR_KEY |
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B_OVERLAY_HORIZONTAL_FILTERING |
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B_OVERLAY_VERTICAL_FILTERING );
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}
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}
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const overlay_buffer *ALLOCATE_OVERLAY_BUFFER(color_space cs, uint16 width, uint16 height)
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{
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int offset = 0; /* used to determine next buffer to create */
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uint32 adress, adress2, temp32; /* used to calculate buffer adresses */
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uint32 oldsize = 0; /* used to 'squeeze' new buffers between already existing ones */
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int cnt; /* loopcounter */
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/* acquire the shared benaphore */
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AQUIRE_BEN(si->overlay.lock)
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LOG(4,("Overlay: cardRAM_start = $%08x\n",(uint32)((uint8*)si->framebuffer)));
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LOG(4,("Overlay: cardRAM_start_DMA = $%08x\n",(uint32)((uint8*)si->framebuffer_pci)));
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LOG(4,("Overlay: cardRAM_size = %3.3fMb\n",(si->ps.memory_size / (1024.0 * 1024.0))));
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/* find first empty slot (room for another buffer?) */
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for (offset = 0; offset < MAXBUFFERS; offset++)
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{
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if (si->overlay.myBuffer[offset].buffer == NULL) break;
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}
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LOG(4,("Overlay: Allocate_buffer offset = %d\n",offset));
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if (offset < MAXBUFFERS)
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/* setup new scaler input buffer */
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{
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switch (cs)
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{
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case B_YCbCr422:
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if (si->ps.card_arch < NV10A)
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{
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/* check if slopspace is needed: RIVA128 and TNT need ~0x000f. */
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si->overlay.myBuffer[offset].width = ((width + 0x000f) & ~0x000f);
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}
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else
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{
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/* check if slopspace is needed: GeForce need ~0x001f. */
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/* fixme:
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* update needed for GF DVDmax support to adhere to CRTC2 constraints?? */
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si->overlay.myBuffer[offset].width = ((width + 0x001f) & ~0x001f);
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}
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si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
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/* check if the requested horizontal pitch is supported: */
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//fixme: tune for GF and TNT...
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if (si->overlay.myBuffer[offset].width > 4088)
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{
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LOG(4,("Overlay: Sorry, requested buffer pitch not supported, aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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break;
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default:
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/* unsupported colorspace! */
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LOG(4,("Overlay: Sorry, colorspace $%08x not supported, aborted\n",cs));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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break;
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}
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/* check if the requested buffer width is supported */
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if (si->overlay.myBuffer[offset].width > 1024)
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{
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LOG(4,("Overlay: Sorry, requested buffer width not supported, aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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/* check if the requested buffer height is supported */
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if (height > 1024)
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{
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LOG(4,("Overlay: Sorry, requested buffer height not supported, aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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/* store slopspace (in pixels) for each bitmap for use by 'overlay unit' (BES) */
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si->overlay.myBufInfo[offset].slopspace = si->overlay.myBuffer[offset].width - width;
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si->overlay.myBuffer[offset].space = cs;
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si->overlay.myBuffer[offset].height = height;
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/* we define the overlay buffers to reside 'in the back' of the cards RAM */
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/* NOTE to app programmers:
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* Beware that an app using overlay needs to track workspace switches and screenprefs
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* changes. If such an action is detected, the app needs to reset it's pointers to the
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* newly created overlay bitmaps, which will be assigned by BeOS automatically after such
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* an event. (Also the app needs to respect the new overlay_constraints that will be applicable!)
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*
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* It is entirely possible that new bitmaps may *not* be re-setup at all, or less of them
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* than previously setup by the app might be re-setup. This is due to cardRAM restraints then.
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* This means that the app should also check for NULL pointers returned by the bitmaps,
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* and if this happens, it needs to fallback to single buffered overlay or even fallback to
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* bitmap output for the new situation. */
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/* Another NOTE for app programmers:
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* A *positive* side-effect of assigning the first overlay buffer exactly at the end of the
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* cardRAM is that apps that try to write beyond the buffer's space get a segfault immediately.
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* This *greatly* simplifies tracking such errors!
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* Of course such errors may lead to strange effects in the app or driver behaviour if they are
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* not hunted down and removed.. */
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/* calculate first free RAM adress in card:
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* Driver setup is as follows:
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* card base: - hardware cursor bitmap (if used),
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* directly above - screen memory for both heads */
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adress2 = (((uint32)((uint8*)si->fbc.frame_buffer)) + /* cursor already included here */
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(si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
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LOG(4,("Overlay: first free cardRAM virtual adress $%08x\n", adress2));
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/* calculate 'preliminary' buffer size including slopspace */
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oldsize = si->overlay.myBufInfo[offset].size;
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si->overlay.myBufInfo[offset].size =
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si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
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/* calculate virtual memory adress that would be needed for a new bitmap */
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/* NOTE to app programmers:
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* For testing app behaviour regarding workspace switches or screen prefs changes to settings
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* that do not have enough cardRAM left for allocation of overlay bitmaps, you need a card with
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* a low amount of RAM. Or you can set in the file skel.settings for example:
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* memory 8 #8Mb RAM on card
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* and reboot (this simulates 8Mb RAM on the card).
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*
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* If you switch now to settings: 1600x1200x32bit (single head) the app needs to fallback to
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* bitmap output or maybe single buffered overlay output if small bitmaps are used. */
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adress = (((uint32)((uint8*)si->framebuffer)) + si->ps.memory_size);
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for (cnt = 0; cnt <= offset; cnt++)
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{
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adress -= si->overlay.myBufInfo[cnt].size;
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}
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/* the > G200 scalers require buffers to be aligned to 16 byte pages cardRAM offset, G200 can do with
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* 8 byte pages cardRAM offset. Compatible settings used, has no real downside consequences here */
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/* Check if we need to modify the buffers starting adress and thus the size */
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/* calculate 'would be' cardRAM offset */
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temp32 = (adress - ((uint32)((vuint32 *)si->framebuffer)));
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|
/* check if it is aligned */
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|
if (temp32 != (temp32 & 0xfffffff0))
|
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|
{
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|
/* update the (already calculated) buffersize to get it aligned */
|
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|
si->overlay.myBufInfo[offset].size += (temp32 - (temp32 & 0xfffffff0));
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|
/* update the (already calculated) adress to get it aligned */
|
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|
adress -= (temp32 - (temp32 & 0xfffffff0));
|
||||||
|
}
|
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|
LOG(4,("Overlay: new buffer needs virtual adress $%08x\n", adress));
|
||||||
|
|
||||||
|
/* First check now if buffer to be defined is 'last one' in memory (speaking backwards):
|
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|
* this is done to prevent a large buffer getting created in the space a small buffer
|
||||||
|
* occupied earlier, if not all buffers created were deleted.
|
||||||
|
* Note also that the app can delete the buffers in any order desired. */
|
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|
|
||||||
|
/* NOTE to app programmers:
|
||||||
|
* If you are going to delete a overlay buffer you created, you should delete them *all* and
|
||||||
|
* then re-create only the new ones needed. This way you are sure not to get unused memory-
|
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|
* space in between your overlay buffers for instance, so cardRAM is used 'to the max'.
|
||||||
|
* If you don't, you might not get a buffer at all if you are trying to set up a larger one
|
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|
* than before.
|
||||||
|
* (Indeed: not all buffers *have* to be of the same type and size...) */
|
||||||
|
|
||||||
|
for (cnt = offset; cnt < MAXBUFFERS; cnt++)
|
||||||
|
{
|
||||||
|
if (si->overlay.myBuffer[cnt].buffer != NULL)
|
||||||
|
{
|
||||||
|
/* Check if the new buffer would fit into the space the single old one used here */
|
||||||
|
if (si->overlay.myBufInfo[offset].size <= oldsize)
|
||||||
|
{
|
||||||
|
/* It does, so we reset to the old size and adresses to prevent the space from shrinking
|
||||||
|
* if we get here again... */
|
||||||
|
adress -= (oldsize - si->overlay.myBufInfo[offset].size);
|
||||||
|
si->overlay.myBufInfo[offset].size = oldsize;
|
||||||
|
LOG(4,("Overlay: 'squeezing' in buffer:\n"
|
||||||
|
"Overlay: resetting it to virtual adress $%08x and size $%08x\n", adress,oldsize));
|
||||||
|
/* force exiting the FOR loop */
|
||||||
|
cnt = MAXBUFFERS;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* nogo, sorry */
|
||||||
|
LOG(4,("Overlay: Other buffer(s) exist after this one:\n"
|
||||||
|
"Overlay: not enough space to 'squeeze' this one in, aborted\n"));
|
||||||
|
|
||||||
|
/* Reset to the old size to prevent the space from 'growing' if we get here again... */
|
||||||
|
si->overlay.myBufInfo[offset].size = oldsize;
|
||||||
|
|
||||||
|
/* release the shared benaphore */
|
||||||
|
RELEASE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* check if we have enough space to setup this new bitmap
|
||||||
|
* (preventing overlap of desktop RAMspace & overlay bitmap RAMspace here) */
|
||||||
|
if (adress < adress2)
|
||||||
|
/* nope, sorry */
|
||||||
|
{
|
||||||
|
LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n"));
|
||||||
|
|
||||||
|
/* release the shared benaphore */
|
||||||
|
RELEASE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
/* continue buffer setup */
|
||||||
|
si->overlay.myBuffer[offset].buffer = (void *) adress;
|
||||||
|
|
||||||
|
/* calculate physical memory adress (for dma use) */
|
||||||
|
adress = (((uint32)((uint8*)si->framebuffer_pci)) + si->ps.memory_size);
|
||||||
|
for (cnt = 0; cnt <= offset; cnt++)
|
||||||
|
{
|
||||||
|
adress -= si->overlay.myBufInfo[cnt].size;
|
||||||
|
}
|
||||||
|
/* this adress is already aligned to the scaler's requirements (via the already modified sizes) */
|
||||||
|
si->overlay.myBuffer[offset].buffer_dma = (void *) adress;
|
||||||
|
|
||||||
|
LOG(4,("Overlay: New buffer: addr $%08x, dma_addr $%08x, color space $%08x\n",
|
||||||
|
(uint32)((uint8*)si->overlay.myBuffer[offset].buffer),
|
||||||
|
(uint32)((uint8*)si->overlay.myBuffer[offset].buffer_dma), cs));
|
||||||
|
LOG(4,("Overlay: New buffer's size is $%08x\n", si->overlay.myBufInfo[offset].size));
|
||||||
|
|
||||||
|
/* release the shared benaphore */
|
||||||
|
RELEASE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
return &si->overlay.myBuffer[offset];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
/* sorry, no more room for buffers */
|
||||||
|
{
|
||||||
|
LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n"));
|
||||||
|
|
||||||
|
/* release the shared benaphore */
|
||||||
|
RELEASE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
status_t RELEASE_OVERLAY_BUFFER(const overlay_buffer *ob)
|
||||||
|
/* Note that the user can delete the buffers in any order desired! */
|
||||||
|
{
|
||||||
|
int offset = 0;
|
||||||
|
|
||||||
|
if (ob != NULL)
|
||||||
|
{
|
||||||
|
/* find the buffer */
|
||||||
|
for (offset = 0; offset < MAXBUFFERS; offset++)
|
||||||
|
{
|
||||||
|
if (si->overlay.myBuffer[offset].buffer == ob->buffer) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (offset < MAXBUFFERS)
|
||||||
|
/* delete current buffer */
|
||||||
|
{
|
||||||
|
si->overlay.myBuffer[offset].buffer = NULL;
|
||||||
|
si->overlay.myBuffer[offset].buffer_dma = NULL;
|
||||||
|
|
||||||
|
LOG(4,("Overlay: Release_buffer offset = %d, buffer released\n",offset));
|
||||||
|
|
||||||
|
return B_OK;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* this is no buffer of ours! */
|
||||||
|
LOG(4,("Overlay: Release_overlay_buffer: not ours, aborted!\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
/* no buffer specified! */
|
||||||
|
{
|
||||||
|
LOG(4,("Overlay: Release_overlay_buffer: no buffer specified, aborted!\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
status_t GET_OVERLAY_CONSTRAINTS
|
||||||
|
(const display_mode *dm, const overlay_buffer *ob, overlay_constraints *oc)
|
||||||
|
{
|
||||||
|
int offset = 0;
|
||||||
|
|
||||||
|
LOG(4,("Overlay: Get_overlay_constraints called\n"));
|
||||||
|
|
||||||
|
/* check for NULL pointers */
|
||||||
|
if ((dm == NULL) || (ob == NULL) || (oc == NULL))
|
||||||
|
{
|
||||||
|
LOG(4,("Overlay: Get_overlay_constraints: Null pointer(s) detected!\n"));
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* find the buffer */
|
||||||
|
for (offset = 0; offset < MAXBUFFERS; offset++)
|
||||||
|
{
|
||||||
|
if (si->overlay.myBuffer[offset].buffer == ob->buffer) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (offset < MAXBUFFERS)
|
||||||
|
{
|
||||||
|
/* scaler input (values are in pixels) */
|
||||||
|
oc->view.h_alignment = 0;
|
||||||
|
oc->view.v_alignment = 0;
|
||||||
|
|
||||||
|
switch (ob->space)
|
||||||
|
{
|
||||||
|
case B_YCbCr422:
|
||||||
|
if (si->ps.card_arch < NV10A)
|
||||||
|
{
|
||||||
|
/* RIVA128 and TNT need 15.
|
||||||
|
* Note: this has to be in sync with the slopspace setup during buffer allocation.. */
|
||||||
|
oc->view.width_alignment = 15;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* GeForce need 31.
|
||||||
|
* Note: this has to be in sync with the slopspace setup during buffer allocation.. */
|
||||||
|
oc->view.width_alignment = 31;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
/* we should not be here, but set the worst-case value just to be safe anyway */
|
||||||
|
oc->view.width_alignment = 31;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
oc->view.height_alignment = 0;
|
||||||
|
oc->view.width.min = 1;
|
||||||
|
oc->view.height.min = 2; /* two fields */
|
||||||
|
oc->view.width.max = ob->width;
|
||||||
|
oc->view.height.max = ob->height;
|
||||||
|
|
||||||
|
/* scaler output restrictions */
|
||||||
|
oc->window.h_alignment = 0;
|
||||||
|
oc->window.v_alignment = 0;
|
||||||
|
oc->window.width_alignment = 0;
|
||||||
|
oc->window.height_alignment = 0;
|
||||||
|
oc->window.width.min = 2;
|
||||||
|
/* GeForce cards can output upto and including 2046 pixels in width */
|
||||||
|
//fixme: how about TNT?
|
||||||
|
if (dm->virtual_width > 2046)
|
||||||
|
{
|
||||||
|
oc->window.width.max = 2046;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
oc->window.width.max = dm->virtual_width;
|
||||||
|
}
|
||||||
|
oc->window.height.min = 2;
|
||||||
|
/* GeForce cards can output upto and including 2046 pixels in height */
|
||||||
|
//fixme: how about TNT?
|
||||||
|
if (dm->virtual_height > 2046)
|
||||||
|
{
|
||||||
|
oc->window.height.max = 2046;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
oc->window.height.max = dm->virtual_height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* GeForce scaling restrictions */
|
||||||
|
switch (si->ps.card_arch)
|
||||||
|
{
|
||||||
|
case NV04A:
|
||||||
|
/* Riva128-TNT2 series have an old BES engine... */
|
||||||
|
oc->h_scale.min = 1.0;
|
||||||
|
oc->v_scale.min = 1.0;
|
||||||
|
break;
|
||||||
|
case NV30A:
|
||||||
|
case NV40A:
|
||||||
|
/* GeForceFX series and up have a new BES engine... */
|
||||||
|
oc->h_scale.min = 0.5;
|
||||||
|
oc->v_scale.min = 0.5;
|
||||||
|
/* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
|
||||||
|
* So let it fall through... */
|
||||||
|
if (si->ps.card_type != NV31) break;
|
||||||
|
default:
|
||||||
|
/* the rest in between... */
|
||||||
|
oc->h_scale.min = 0.125;
|
||||||
|
oc->v_scale.min = 0.125;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
/* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */
|
||||||
|
oc->h_scale.max = 8.0;
|
||||||
|
oc->v_scale.max = 8.0;
|
||||||
|
|
||||||
|
return B_OK;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* this is no buffer of ours! */
|
||||||
|
LOG(4,("Overlay: Get_overlay_constraints: buffer is not ours, aborted!\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
overlay_token ALLOCATE_OVERLAY(void)
|
||||||
|
{
|
||||||
|
uint32 tmpToken;
|
||||||
|
LOG(4,("Overlay: Allocate_overlay called: "));
|
||||||
|
|
||||||
|
/* come up with a token */
|
||||||
|
tmpToken = 0x12345678;
|
||||||
|
|
||||||
|
/* acquire the shared benaphore */
|
||||||
|
AQUIRE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
/* overlay unit already in use? */
|
||||||
|
if (si->overlay.myToken == NULL)
|
||||||
|
/* overlay unit is available */
|
||||||
|
{
|
||||||
|
LOG(4,("succesfull\n"));
|
||||||
|
|
||||||
|
si->overlay.myToken = &tmpToken;
|
||||||
|
|
||||||
|
/* release the shared benaphore */
|
||||||
|
RELEASE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
return si->overlay.myToken;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
/* sorry, overlay unit is occupied */
|
||||||
|
{
|
||||||
|
LOG(4,("failed: already in use!\n"));
|
||||||
|
|
||||||
|
/* release the shared benaphore */
|
||||||
|
RELEASE_BEN(si->overlay.lock)
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
status_t RELEASE_OVERLAY(overlay_token ot)
|
||||||
|
{
|
||||||
|
LOG(4,("Overlay: Release_overlay called: "));
|
||||||
|
|
||||||
|
/* is this call for real? */
|
||||||
|
if ((ot == NULL) || (si->overlay.myToken == NULL) || (ot != si->overlay.myToken))
|
||||||
|
/* nope, abort */
|
||||||
|
{
|
||||||
|
LOG(4,("failed, not in use!\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
/* call is for real */
|
||||||
|
{
|
||||||
|
|
||||||
|
eng_release_bes();
|
||||||
|
|
||||||
|
LOG(4,("succesfull\n"));
|
||||||
|
|
||||||
|
si->overlay.myToken = NULL;
|
||||||
|
return B_OK;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
status_t CONFIGURE_OVERLAY
|
||||||
|
(overlay_token ot, const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov)
|
||||||
|
{
|
||||||
|
int offset = 0; /* used for buffer index */
|
||||||
|
|
||||||
|
LOG(4,("Overlay: Configure_overlay called: "));
|
||||||
|
|
||||||
|
/* Note:
|
||||||
|
* When a Workspace switch, screen prefs change, or overlay app shutdown occurs, BeOS will
|
||||||
|
* release all overlay buffers. The buffer currently displayed at that moment, may need some
|
||||||
|
* 'hardware releasing' in the CONFIGURE_OVERLAY routine. This is why CONFIGURE_OVERLAY gets
|
||||||
|
* called one more time then, with a null pointer for overlay_window and overlay_view, while
|
||||||
|
* the currently displayed overlay_buffer is given.
|
||||||
|
* The G200-G550 do not need to do anything on such an occasion, so we simply return if we
|
||||||
|
* get called then. */
|
||||||
|
if ((ow == NULL) || (ov == NULL))
|
||||||
|
{
|
||||||
|
LOG(4,("output properties changed\n"));
|
||||||
|
|
||||||
|
return B_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Note:
|
||||||
|
* If during overlay use the screen prefs are changed, or the workspace has changed, it
|
||||||
|
* may be that we were not able to re-allocate the requested overlay buffers (or only partly)
|
||||||
|
* due to lack of cardRAM. If the app does not respond properly to this, we might end up
|
||||||
|
* with a NULL pointer instead of a overlay_buffer to work with here.
|
||||||
|
* Of course, we need to abort then to prevent the system from 'going down'.
|
||||||
|
* The app will probably crash because it will want to write into this non-existant buffer
|
||||||
|
* at some point. */
|
||||||
|
if (ob == NULL)
|
||||||
|
{
|
||||||
|
LOG(4,("no overlay buffer specified\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* is this call done by the app that owns us? */
|
||||||
|
if ((ot == NULL) || (si->overlay.myToken == NULL) || (ot != si->overlay.myToken))
|
||||||
|
/* nope, abort */
|
||||||
|
{
|
||||||
|
LOG(4,("failed\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
/* call is for real */
|
||||||
|
{
|
||||||
|
/* find the buffer's offset */
|
||||||
|
for (offset = 0; offset < MAXBUFFERS; offset++)
|
||||||
|
{
|
||||||
|
if (si->overlay.myBuffer[offset].buffer == ob->buffer) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (offset < MAXBUFFERS)
|
||||||
|
{
|
||||||
|
LOG(4,("succesfull, switching to buffer %d\n", offset));
|
||||||
|
|
||||||
|
/* program overlay hardware */
|
||||||
|
eng_configure_bes(ob, ow, ov, offset);
|
||||||
|
|
||||||
|
return B_OK;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* this is no buffer of ours! */
|
||||||
|
LOG(4,("buffer is not ours, aborted!\n"));
|
||||||
|
|
||||||
|
return B_ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user