From 4fb9f10a134ded91d83ac228c7f663cd676eeb5d Mon Sep 17 00:00:00 2001 From: Rudolf Cornelissen Date: Mon, 8 Nov 2004 21:28:02 +0000 Subject: [PATCH] added a new part of the possible steps involved in writing a graphicsdriver. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9874 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- .../drivers/graphics/skeleton/UPDATE.html | 45 +++++++++++++++++-- 1 file changed, 42 insertions(+), 3 deletions(-) diff --git a/src/add-ons/kernel/drivers/graphics/skeleton/UPDATE.html b/src/add-ons/kernel/drivers/graphics/skeleton/UPDATE.html index d655e03958..bece1416c8 100644 --- a/src/add-ons/kernel/drivers/graphics/skeleton/UPDATE.html +++ b/src/add-ons/kernel/drivers/graphics/skeleton/UPDATE.html @@ -36,17 +36,53 @@ If your CPU supports MTRR, the kerneldriver will have activated that, and if you


-OK, your first task is get to the point I am describing above. Once you have that going, it's time to really start development. Personally, I have a certain list I always run-down. My advice would be to follow it, as the order of doing things has a certain logic to it, making all steps as testable as can be using this development method.
+OK, your first task is get to the point I am describing above. Once you have that going, it's time to really start development. Personally, I have a certain list I always run-down. My advice would be to follow it more or less, as the order of doing things has a certain logic to it, making the steps as testable as can be using this development method.


Todo: complete list..
+
+Rudolf Cornelissen. +

(Page last updated on November 8, 2004)