Un-kludged Decorator::GetFootprint
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4731 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -271,7 +271,7 @@ printf("BeDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y);
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_zoomrect.OffsetBy(pt);
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_zoomrect.OffsetBy(pt);
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}
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}
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BRegion * BeDecorator::GetFootprint(void)
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void BeDecorator::GetFootprint(BRegion *region)
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{
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{
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#ifdef DEBUG_DECORATOR
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#ifdef DEBUG_DECORATOR
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printf("BeDecorator: Get Footprint\n");
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printf("BeDecorator: Get Footprint\n");
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@@ -279,10 +279,11 @@ printf("BeDecorator: Get Footprint\n");
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// This function calculates the decorator's footprint in coordinates
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WinBorder
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// relative to the layer. This is most often used to set a WinBorder
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// object's visible region.
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// object's visible region.
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if(!region)
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return;
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BRegion *reg=new BRegion(_borderrect);
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region->Set(_borderrect);
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reg->Include(_tabrect);
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region->Include(_tabrect);
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return reg;
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}
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}
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void BeDecorator::_DrawTitle(BRect r)
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void BeDecorator::_DrawTitle(BRect r)
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@@ -40,7 +40,7 @@ public:
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void MoveBy(BPoint pt);
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void MoveBy(BPoint pt);
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void Draw(BRect r);
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void Draw(BRect r);
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void Draw(void);
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void Draw(void);
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BRegion *GetFootprint(void);
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void GetFootprint(BRegion *region);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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protected:
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protected:
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void _DrawClose(BRect r);
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void _DrawClose(BRect r);
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@@ -175,6 +175,18 @@ void MacDecorator::_DrawTitle(BRect r)
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BPoint(_tabrect.left+textoffset,_closerect.bottom-1),&_layerdata);
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BPoint(_tabrect.left+textoffset,_closerect.bottom-1),&_layerdata);
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}
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}
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void MacDecorator::GetFootprint(BRegion *region)
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{
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WinBorder
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// object's visible region.
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if(!region)
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return;
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region->Set(_borderrect);
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region->Include(_tabrect);
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}
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void MacDecorator::Draw(BRect update)
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void MacDecorator::Draw(BRect update)
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{
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{
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#ifdef DEBUG_DECOR
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#ifdef DEBUG_DECOR
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@@ -15,7 +15,7 @@ public:
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// void ResizeBy(BPoint pt);
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// void ResizeBy(BPoint pt);
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void Draw(BRect r);
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void Draw(BRect r);
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void Draw(void);
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void Draw(void);
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//SRegion GetFootprint(void);
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void GetFootprint(BRegion *region);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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protected:
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protected:
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@@ -126,18 +126,18 @@ void WinDecorator::MoveBy(BPoint pt)
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_zoomrect.OffsetBy(pt);
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_zoomrect.OffsetBy(pt);
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_minimizerect.OffsetBy(pt);
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_minimizerect.OffsetBy(pt);
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}
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}
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/*
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SRegion * WinDecorator::GetFootprint(void)
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void WinDecorator::GetFootprint(BRegion *region)
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{
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{
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// This function calculates the decorator's footprint in coordinates
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WindowBorder
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// relative to the layer. This is most often used to set a WinBorder
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// object's visible region.
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// object's visible region.
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if(!region)
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return;
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SRegion *reg=new SRegion(_borderrect);
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region->Set(_borderrect);
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reg->Include(_tabrect);
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region->Include(_tabrect);
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return reg;
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}
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}
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*/
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void WinDecorator::_DrawTitle(BRect r)
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void WinDecorator::_DrawTitle(BRect r)
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{
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{
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@@ -15,7 +15,7 @@ public:
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// void ResizeBy(BPoint pt);
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// void ResizeBy(BPoint pt);
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void Draw(BRect r);
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void Draw(BRect r);
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void Draw(void);
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void Draw(void);
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//SRegion GetFootprint(void);
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void GetFootprint(BRegion *region);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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protected:
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protected:
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