stunning improvements to drawing, completely removed flickering, only minor visual problems remain, maybe needs testing with regard to targeted views being removed or the scrollbar being removed etc
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14736 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,30 +1,13 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ScrollBar.h
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// Author: Marc Flerackers ([email protected])
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// DarkWyrm ([email protected])
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// Description: Client-side class for scrolling
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//
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//------------------------------------------------------------------------------
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/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Marc Flerackers ([email protected])
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* DarkWyrm ([email protected])
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* Stephan Aßmus <[email protected]>
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*/
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#ifndef _SCROLL_BAR_H
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#define _SCROLL_BAR_H
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@@ -120,17 +103,9 @@ virtual void _ReservedScrollBar4();
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void _UpdateTargetValue(BPoint where);
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void _UpdateArrowButtons();
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void _DrawArrowButton(int32 direction,
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BRect frame, bool down);
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/* void DrawButtons(BRect updateRect);
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void DrawArrow(BPoint pos, int32 which, bool pressed = false);
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void DrawButton(BRect frame, int32 arrowType, bool pressed = false);
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BRect BarFrame() const;
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BRect KnobFrame() const;
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float ValueToPosition(float val) const;
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float PositionToValue(float pos) const;*/
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BRect frame,
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const BRect& updateRect,
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bool down);
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float fMin;
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float fMax;
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