From 5143d99bb08c7dc8d66c67e0d480181aef032db1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Axel=20D=C3=B6rfler?= Date: Tue, 10 Jan 2006 20:47:16 +0000 Subject: [PATCH] Removed timeout in the EventDispatcher, clarified TODO about the message queue of messages that failed to be sent. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15899 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/servers/app/EventDispatcher.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/servers/app/EventDispatcher.cpp b/src/servers/app/EventDispatcher.cpp index 8a3dbc1020..66b754d9a3 100644 --- a/src/servers/app/EventDispatcher.cpp +++ b/src/servers/app/EventDispatcher.cpp @@ -532,8 +532,9 @@ EventDispatcher::_SendMessage(BMessenger& messenger, BMessage* message, float importance) { // TODO: add failed messages to a queue, and start dropping them by importance + // (and use the same mechanism in ServerWindow::SendMessageToClient()) - status_t status = messenger.SendMessage(message, (BHandler*)NULL, (bigtime_t)(importance * 100000)); + status_t status = messenger.SendMessage(message, (BHandler*)NULL, 0); if (status != B_OK) { printf("EventDispatcher: failed to send message '%.4s' to target: %s\n", (char*)&message->what, strerror(status));