It is accomplished ...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: TextControl.h
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// Author: Frans van Nispen ([email protected])
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// Description: BTextControl displays text that can act like a control.
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//------------------------------------------------------------------------------
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#ifndef _TEXT_CONTROL_H
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#define _TEXT_CONTROL_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <Control.h>
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#include <InterfaceDefs.h>
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#include <TextView.h> // For convenience
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class _BTextInput_;
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// BTextControl class -----------------------------------------------------------
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class BTextControl : public BControl {
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public:
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BTextControl(BRect frame, const char* name,
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const char* label,
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const char* initial_text, BMessage* message,
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uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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virtual ~BTextControl();
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BTextControl(BMessage* data);
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static BArchivable *Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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virtual void SetText(const char* text);
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const char* Text() const;
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virtual void SetValue(int32 value);
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virtual status_t Invoke(BMessage* msg = NULL);
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BTextView* TextView() const;
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virtual void SetModificationMessage(BMessage* message);
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BMessage* ModificationMessage() const;
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virtual void SetAlignment(alignment label, alignment text);
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void GetAlignment(alignment* label, alignment* text) const;
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virtual void SetDivider(float dividing_line);
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float Divider() const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint where);
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virtual void AttachedToWindow();
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virtual void MakeFocus(bool focusState = true);
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virtual void SetEnabled(bool state);
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virtual void FrameMoved(BPoint new_position);
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virtual void FrameResized(float new_width, float new_height);
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virtual void WindowActivated(bool active);
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virtual void GetPreferredSize(float* width, float* height);
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virtual void ResizeToPreferred();
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virtual void MessageReceived(BMessage* msg);
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virtual BHandler *ResolveSpecifier(BMessage* msg, int32 index,
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BMessage* specifier, int32 form,
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const char* property);
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virtual void MouseUp(BPoint pt);
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virtual void MouseMoved(BPoint pt, uint32 code,
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const BMessage* msg);
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virtual void DetachedFromWindow();
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual void SetFlags(uint32 flags);
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// Private or reserved ---------------------------------------------------------
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virtual status_t Perform(perform_code d, void* arg);
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private:
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friend class _BTextInput_;
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virtual void _ReservedTextControl1();
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virtual void _ReservedTextControl2();
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virtual void _ReservedTextControl3();
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virtual void _ReservedTextControl4();
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BTextControl& operator=(const BTextControl&);
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// this one is not defined, so I guess I am on my own here
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_BTextInput_* fText;
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char* fUnusedCharP; //fLabel; // this is in BControl
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BMessage* fModificationMessage;
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alignment fLabelAlign;
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float fDivider;
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// uint16 fPrevWidth;
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// uint16 fPrevHeight;
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uint32 _reserved[4];
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#if !_PR3_COMPATIBLE_
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uint32 _more_reserved[4];
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#endif
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// bool fClean;
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bool fSkipSetFlags; // will use this for SHIFT-TAB
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bool fUnusedBool1;
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bool fUnusedBool2;
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};
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//------------------------------------------------------------------------------
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#endif // _TEXTCONTROL_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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