moved the place of implementation of locking in DisplayDriver, because the Painter version has it elsewhere. the DisplayDriver locking API is now abstract, the same locking is now in DisplayDriverImpl, Painter version uses HWInterface for locking
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12084 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -217,6 +217,9 @@ class DisplayDriverPainter : public DisplayDriver {
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const float &maxwidth,
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char **outstrings);
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virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT);
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virtual void Unlock();
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/* virtual void HideCursor();
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virtual bool IsCursorHidden();
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virtual void MoveCursorTo( const float &x,
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