Added a few classes to the debug kit:

* BDebugMessageHandler: Interface with hooks for handling of debug messages.
* BDebugContext: Essentially a C++ wrapper for struct debug_context, with
  handy methods for controlling a debugged team.
* BTeamDebugger: Proxy for a debugged team. Derived from BDebugContext.
* BDebugLooper: Wraps a main debug message loop. Any number of BTeamDebuggers
  can be added and associated with BDebugMessageHandlers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35953 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2010-03-26 00:15:59 +00:00
parent adfe871902
commit 53446ebf80
9 changed files with 1161 additions and 0 deletions
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/*
* Copyright 2010, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef _DEBUG_CONTEXT_H
#define _DEBUG_CONTEXT_H
#include <debug_support.h>
class BDebugContext {
public:
BDebugContext();
~BDebugContext();
status_t Init(team_id team, port_id nubPort);
void Uninit();
team_id Team() const { return fContext.team; }
port_id NubPort() const { return fContext.nub_port; }
port_id ReplyPort() const
{ return fContext.reply_port; }
status_t SendDebugMessage(int32 messageCode,
const void *message, size_t messageSize,
void* reply, size_t replySize);
status_t SetTeamDebuggingFlags(int32 flags);
ssize_t ReadMemoryPartial(const void* address,
void* buffer, size_t size);
ssize_t ReadMemory(const void* address,
void* buffer, size_t size);
ssize_t ReadString(const void* address,
char* buffer, size_t size);
status_t SetBreakpoint(void* address);
status_t ClearBreakpoint(void* address);
status_t SetWatchpoint(void* address, uint32 type,
int32 length);
status_t ClearWatchpoint(void* address);
status_t ContinueThread(thread_id thread);
status_t SetThreadDebuggingFlags(thread_id thread,
int32 flags);
status_t GetThreadCpuState(thread_id thread,
debug_debugger_message* _messageCode,
debug_cpu_state* cpuState);
protected:
debug_context fContext;
};
#endif // _DEBUG_CONTEXT_H
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/*
* Copyright 2010, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef _DEBUG_LOOPER_H
#define _DEBUG_LOOPER_H
#include <Locker.h>
#include <ObjectList.h>
class BDebugMessageHandler;
class BTeamDebugger;
class BDebugLooper {
public:
BDebugLooper();
virtual ~BDebugLooper();
status_t Init();
thread_id Run(bool spawnThread);
void Quit();
status_t AddTeamDebugger(BTeamDebugger* debugger,
BDebugMessageHandler* handler);
bool RemoveTeamDebugger(BTeamDebugger* debugger);
bool RemoveTeamDebugger(team_id team);
private:
struct Debugger;
struct Job;
struct JobList;
struct AddDebuggerJob;
struct RemoveDebuggerJob;
friend struct AddDebuggerJob;
friend struct RemoveDebuggerJob;
typedef BObjectList<Debugger> DebuggerList;
private:
static status_t _MessageLoopEntry(void* data);
status_t _MessageLoop();
status_t _DoJob(Job* job);
void _Notify();
private:
BLocker fLock;
thread_id fThread;
bool fOwnsThread;
bool fTerminating;
bool fNotified;
JobList* fJobs;
sem_id fEventSemaphore;
DebuggerList fDebuggers;
};
#endif // _DEBUG_LOOPER_H
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/*
* Copyright 2010, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef _DEBUG_MESSAGE_HANDLER_H
#define _DEBUG_MESSAGE_HANDLER_H
#include <debugger.h>
class BDebugMessageHandler {
public:
virtual ~BDebugMessageHandler();
virtual bool HandleDebugMessage(int32 messageCode,
const debug_debugger_message_data& message);
virtual bool HandleThreadDebugged(
const debug_thread_debugged& message);
virtual bool HandleDebuggerCall(
const debug_debugger_call& message);
virtual bool HandleBreakpointHit(
const debug_breakpoint_hit& message);
virtual bool HandleWatchpointHit(
const debug_watchpoint_hit& message);
virtual bool HandleSingleStep(
const debug_single_step& message);
virtual bool HandlePreSyscall(
const debug_pre_syscall& message);
virtual bool HandlePostSyscall(
const debug_post_syscall& message);
virtual bool HandleSignalReceived(
const debug_signal_received& message);
virtual bool HandleExceptionOccurred(
const debug_exception_occurred& message);
virtual bool HandleTeamCreated(
const debug_team_created& message);
virtual bool HandleTeamDeleted(
const debug_team_deleted& message);
virtual bool HandleTeamExec(
const debug_team_exec& message);
virtual bool HandleThreadCreated(
const debug_thread_created& message);
virtual bool HandleThreadDeleted(
const debug_thread_deleted& message);
virtual bool HandleImageCreated(
const debug_image_created& message);
virtual bool HandleImageDeleted(
const debug_image_deleted& message);
virtual bool HandleProfilerUpdate(
const debug_profiler_update& message);
virtual bool HandleHandedOver(
const debug_handed_over& message);
};
#endif // _DEBUG_MESSAGE_HANDLER_H
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/*
* Copyright 2010, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef _TEAM_DEBUGGER_H
#define _TEAM_DEBUGGER_H
#include <debugger.h>
#include <DebugContext.h>
class BPath;
class BTeamDebugger : public BDebugContext {
public:
BTeamDebugger();
~BTeamDebugger();
status_t Install(team_id team);
status_t Uninstall();
status_t LoadProgram(const char* const* args,
int32 argCount, bool traceLoading);
status_t ReadDebugMessage(int32& _messageCode,
debug_debugger_message_data& messageBuffer);
port_id DebuggerPort() const { return fDebuggerPort; }
private:
static thread_id _LoadProgram(const char* const* args,
int32 argCount, bool traceLoading);
static status_t _FindProgram(const char* programName,
BPath& resolvedPath);
private:
port_id fDebuggerPort;
};
#endif // _TEAM_DEBUGGER_H