Added a BUILD_LIBSTDC++ variable for apps that have to run in the build
environment and have to link against libstc++. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8903 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -182,6 +182,13 @@ if $(OS) = BEOS
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CP = copyattr --data ;
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CP = copyattr --data ;
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}
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}
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# for builds of tools in the current environment
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if $(OS) = BEOS {
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BUILD_LIBSTDC++ = stdc++.r4 ;
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} else {
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BUILD_LIBSTDC++ = stdc++ ;
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}
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# If no OBOS_OBJECT_TARGET is not defined yet, use our default directory and
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# If no OBOS_OBJECT_TARGET is not defined yet, use our default directory and
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# include our "OBOS_TARGET" as subdirectory in there (to prevent different
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# include our "OBOS_TARGET" as subdirectory in there (to prevent different
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# builds mixing objects from different targets).
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# builds mixing objects from different targets).
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