MacDecorator:
- Style cleanup and sync with DefaultDecorator to some extent - Don't draw a titlebar and border around menus - Allow the client to draw something inside the window by returning the correct BRegion. (still not perfect, but it is useable, at least) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34756 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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Copyright 2009, Haiku.
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Distributed under the terms of the MIT License.
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*/
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#ifndef _MAC_DECORATOR_H_
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#ifndef _MAC_DECORATOR_H_
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#define _MAC_DECORATOR_H_
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#define _MAC_DECORATOR_H_
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#include "Decorator.h"
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#include "Decorator.h"
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#include "RGBColor.h"
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#include "RGBColor.h"
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class MacDecorator: public Decorator {
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class MacDecorator: public Decorator {
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public:
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public:
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MacDecorator(DesktopSettings& settings,
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MacDecorator(DesktopSettings& settings,
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BRect frame,
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BRect frame, window_look look,
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window_look look,
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uint32 flags);
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uint32 flags);
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~MacDecorator();
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~MacDecorator(void);
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// SetTitle
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// void SetTitle(const char* string,
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// SetLook
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// BRegion* updateRegion = NULL);
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// SetFlags
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// void FontsChanged(DesktopSettings& settings,
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// BRegion* updateRegion);
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// void SetLook(DesktopSettings& settings,
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// BRegion* updateRegion = NULL);
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// void SetFlags(uint32 flags,
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// BRegion* updateRegion = NULL);
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//void MoveBy(float x, float y);
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void MoveBy(BPoint offset);
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void MoveBy(BPoint pt);
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void ResizeBy(BPoint offset, BRegion* dirty);
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// void ResizeBy(float x, float y);
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void ResizeBy(BPoint pt, BRegion* diirty);
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// SetTabLocation
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// SetTabLocation
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// TabLocation
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// TabLocation
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//
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// SetSettings
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// SetSettings
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// GetSettings
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// GetSettings
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void Draw(BRect r);
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void Draw(void);
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void Draw(BRect updateRect);
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void Draw();
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//GetSizeLimits
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//GetSizeLimits
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void GetFootprint(BRegion *region);
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click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
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void GetFootprint(BRegion *region);
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protected:
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click_type Clicked(BPoint pt, int32 buttons,
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void _DoLayout(void);
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int32 modifiers);
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void _DrawFrame(BRect r);
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void _DrawTab(BRect r);
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void _DrawClose(BRect r);
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void _DrawTitle(BRect r);
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void _DrawZoom(BRect r);
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void _DrawMinimize(BRect r);
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// SetFocus
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// void _SetColors(void);
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void DrawBlendedRect(BRect r, bool down);
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uint32 taboffset;
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private:
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RGBColor tab_col;
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RGBColor button_highcol,button_lowcol;
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RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_lowercol;
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RGBColor textcol,inactive_textcol;
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uint64 solidhigh, solidlow;
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BString fTruncatedTitle;
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protected:
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int32 fTruncatedTitleLength;
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void _DoLayout();
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bool slidetab;
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void _DrawFrame(BRect r);
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int textoffset;
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void _DrawTab(BRect r);
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float titlepixelwidth;
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void _DrawClose(BRect r);
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void _DrawTitle(BRect r);
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void _DrawZoom(BRect r);
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void _DrawMinimize(BRect r);
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// void _SetFocus();
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// void _SetColors();
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private:
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void _DrawBlendedRect(DrawingEngine* engine,
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BRect r, bool down);
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rgb_color fButtonHighColor;
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rgb_color fButtonLowColor;
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rgb_color fTabColor;
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rgb_color frame_highcol;
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rgb_color frame_midcol;
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rgb_color frame_lowcol;
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rgb_color frame_lowercol;
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rgb_color fFocusTextColor;
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rgb_color fNonFocusTextColor;
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uint64 solidhigh, solidlow;
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BString fTruncatedTitle;
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int32 fTruncatedTitleLength;
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int32 fBorderWidth;
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bool slidetab;
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int textoffset;
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float titlepixelwidth;
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};
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};
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#endif
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#endif
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