Tracker: Remove drag fade, fixes a complaint from #19429.
Change-Id: I9c9f7d416addd617628c448748d672f334695438 Reviewed-on: https://review.haiku-os.org/c/haiku/+/10886 Haiku-Format: Haiku-format Bot <[email protected]> Tested-by: Commit checker robot <[email protected]> Reviewed-by: John Scipione <[email protected]>
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@@ -135,11 +135,6 @@ enum {
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kInsertAfter
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};
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const BPoint kTransparentDragThreshold(be_control_look->ComposeIconSize(256).Width(),
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be_control_look->ComposeIconSize(192).Width());
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// maximum size of the transparent drag bitmap, use a drag rect
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// if larger in any direction
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struct attr_column_relation {
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uint32 attrHash;
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int32 fieldMask;
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@@ -7750,11 +7745,8 @@ BPoseView::MakeDragBitmap(BRect dragRect, BPoint where, int32 poseIndex, BPoint&
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if (poseCount == 0)
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return NULL;
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// Create a drag rectangle of the maximum drag size, centered around the cursor
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BRect inner(where.x - roundf(kTransparentDragThreshold.x / 2),
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where.y - roundf(kTransparentDragThreshold.y / 2),
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where.x + roundf(kTransparentDragThreshold.x / 2),
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where.y + roundf(kTransparentDragThreshold.y / 2));
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// Create a drag rectangle of the maximum drag size, centered around the cursor.
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BRect inner(where.x, where.y, where.x + bounds.Width(), where.y + bounds.Height());
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// This would mean the cursor is outside the selection rectangle, in which case a drag
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// operation should not have been started.
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@@ -7762,7 +7754,7 @@ BPoseView::MakeDragBitmap(BRect dragRect, BPoint where, int32 poseIndex, BPoint&
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return NULL;
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// Nudge the inner rectangle if it is outside the selection/drag rectangle.
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// Otherwise, we end up wasting a part of its area for showing noting at all.
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// Otherwise, we end up wasting a part of its area for showing nothing at all.
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if (inner.right > dragRect.right)
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inner.OffsetBy(dragRect.right - inner.right, 0);
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if (inner.bottom > dragRect.bottom)
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@@ -7772,33 +7764,6 @@ BPoseView::MakeDragBitmap(BRect dragRect, BPoint where, int32 poseIndex, BPoint&
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if (inner.top < dragRect.top)
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inner.OffsetBy(0, dragRect.top - inner.top);
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float fadeWidth = be_control_look->ComposeIconSize(32).Width();
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// not an icon but make this bigger based on font-size
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// If the selection is bigger than the specified limit, the
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// contents will fade out when they come near the borders
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bool fadeTop = false;
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bool fadeBottom = false;
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bool fadeLeft = false;
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bool fadeRight = false;
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bool fade = false;
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if (inner.left > dragRect.left) {
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inner.left = std::max(inner.left - fadeWidth, dragRect.left);
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fade = fadeLeft = true;
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}
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if (inner.right < dragRect.right) {
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inner.right = std::min(inner.right + fadeWidth, dragRect.right);
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fade = fadeRight = true;
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}
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if (inner.top > dragRect.top) {
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inner.top = std::max(inner.top - fadeWidth, dragRect.top);
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fade = fadeTop = true;
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}
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if (inner.bottom < dragRect.bottom) {
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inner.bottom = std::min(inner.bottom + fadeWidth, dragRect.bottom);
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fade = fadeBottom = true;
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}
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// set the offset for the dragged bitmap (for the BView::DragMessage() call)
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offset = where - BPoint(2, 1) - inner.LeftTop();
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@@ -7819,14 +7784,6 @@ BPoseView::MakeDragBitmap(BRect dragRect, BPoint where, int32 poseIndex, BPoint&
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memset(bitmap->Bits(), 0, bitmap->BitsLength());
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view->SetDrawingMode(B_OP_ALPHA);
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view->SetBlendingMode(B_CONSTANT_ALPHA, B_ALPHA_COMPOSITE);
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uint8 alpha = fade ? 164 : 192; // set the level of opacity by value
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if (HighColor().IsDark())
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view->SetHighColor(0, 0, 0, alpha);
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else
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view->SetHighColor(255, 255, 255, alpha);
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BPoint offsetBy = B_ORIGIN;
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BPoint rowLocation = B_ORIGIN;
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if (ViewMode() == kListMode)
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@@ -7856,34 +7813,8 @@ BPoseView::MakeDragBitmap(BRect dragRect, BPoint where, int32 poseIndex, BPoint&
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}
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view->Sync();
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// fade out the contents if necessary
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if (fade) {
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uint32* bits = (uint32*)bitmap->Bits();
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int32 width = bitmap->BytesPerRow() / 4;
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if (fadeLeft) {
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FadeRGBA32Horizontal(bits, width, int32(rect.bottom), 0,
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int32(fadeWidth));
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}
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if (fadeRight) {
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FadeRGBA32Horizontal(bits, width, int32(rect.bottom), int32(rect.right),
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int32(rect.right - fadeWidth));
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}
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if (fadeTop) {
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FadeRGBA32Vertical(bits, width, int32(rect.bottom), 0,
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int32(fadeWidth));
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}
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if (fadeBottom) {
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FadeRGBA32Vertical(bits, width, int32(rect.bottom), int32(rect.bottom),
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int32(rect.bottom - fadeWidth));
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}
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}
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bitmap->Unlock();
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return bitmap;
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}
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