first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-11-04 15:23:54 +00:00
parent ec12c6fe6f
commit 58468dfed0
26 changed files with 147 additions and 133 deletions
+3 -3
View File
@@ -19,7 +19,7 @@
#include "DrawState.h"
class DesktopSettings;
class DisplayDriver;
class DrawingEngine;
class ServerFont;
class BRegion;
@@ -52,7 +52,7 @@ class Decorator {
virtual ~Decorator();
void SetColors(const ColorSet &cset);
void SetDriver(DisplayDriver *driver);
void SetDriver(DrawingEngine *driver);
void SetFlags(int32 wflags);
void SetFeel(int32 wfeel);
void SetFont(ServerFont *font);
@@ -137,7 +137,7 @@ class Decorator {
virtual void _SetColors();
ColorSet* _colors;
DisplayDriver* _driver;
DrawingEngine* _driver;
DrawState fDrawState;
int32 _look;
@@ -0,0 +1,232 @@
/*
* Copyright 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <[email protected]>
* Gabe Yoder <[email protected]>
* Stephan Aßmus <[email protected]>
*/
#ifndef _DISPLAY_DRIVER_H_
#define _DISPLAY_DRIVER_H_
#include <Accelerant.h>
#include <Font.h>
#include <Locker.h>
#include <Point.h>
class BPoint;
class BRect;
class BRegion;
class DrawState;
class HWInterface;
class Painter;
class RGBColor;
class ServerBitmap;
class ServerCursor;
class ServerFont;
typedef struct
{
BPoint pt1;
BPoint pt2;
rgb_color color;
} LineArrayData;
class DrawingEngine {
public:
DrawingEngine(HWInterface* interface = NULL);
virtual ~DrawingEngine();
// when implementing, be sure to call the inherited version
virtual status_t Initialize();
virtual void Shutdown();
virtual void Update();
virtual void SetHWInterface(HWInterface* interface);
// clipping for all drawing functions, passing a NULL region
// will remove any clipping (drawing allowed everywhere)
virtual void ConstrainClippingRegion(BRegion* region);
// drawing functions
virtual void CopyRegion( /*const*/ BRegion* region,
int32 xOffset,
int32 yOffset);
virtual void CopyRegionList( BList* list,
BList* pList,
int32 rCount,
BRegion* clipReg);
virtual void InvertRect( BRect r);
virtual void DrawBitmap( ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawState *d);
virtual void FillArc( BRect r,
const float &angle,
const float &span,
const DrawState *d);
virtual void FillBezier( BPoint *pts,
const DrawState *d);
virtual void FillEllipse( BRect r,
const DrawState *d);
virtual void FillPolygon( BPoint *ptlist,
int32 numpts,
BRect bounds,
const DrawState *d);
virtual void FillRect( BRect r,
const RGBColor &color);
virtual void FillRect( BRect r,
const DrawState *d);
virtual void FillRegion( BRegion &r,
const DrawState *d);
virtual void FillRoundRect( BRect r,
const float &xrad,
const float &yrad,
const DrawState *d);
virtual void FillShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawState *d);
virtual void FillTriangle( BPoint *pts,
BRect bounds,
const DrawState *d);
virtual void StrokeArc( BRect r,
const float &angle,
const float &span,
const DrawState *d);
virtual void StrokeBezier( BPoint *pts,
const DrawState *d);
virtual void StrokeEllipse( BRect r,
const DrawState *d);
// this version used by Decorator
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const RGBColor &color);
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
DrawState *d);
virtual void StrokeLineArray(const int32 &numlines,
const LineArrayData *data,
const DrawState *d);
// this version used by Decorator
virtual void StrokePoint( const BPoint &pt,
const RGBColor &color);
virtual void StrokePoint( const BPoint &pt,
DrawState *d);
virtual void StrokePolygon( BPoint *ptlist,
int32 numpts,
BRect bounds,
const DrawState *d,
bool is_closed=true);
// this version used by Decorator
virtual void StrokeRect( BRect r,
const RGBColor &color);
virtual void StrokeRect( BRect r,
const DrawState *d);
virtual void StrokeRegion( BRegion &r,
const DrawState *d);
virtual void StrokeRoundRect(BRect r,
const float &xrad,
const float &yrad,
const DrawState *d);
virtual void StrokeShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawState *d);
virtual void StrokeTriangle( BPoint *pts,
const BRect &bounds,
const DrawState *d);
// Font-related calls
// DrawState is NOT const because this call updates the pen position in the passed DrawState
virtual void DrawString( const char* string,
int32 length,
const BPoint& pt,
DrawState* d,
escapement_delta* delta = NULL);
/* virtual void DrawString( const char *string,
const int32 &length,
const BPoint &pt,
const RGBColor &color,
escapement_delta *delta=NULL);*/
virtual float StringWidth( const char* string,
int32 length,
const DrawState* d,
escapement_delta* delta = NULL);
virtual float StringWidth( const char* string,
int32 length,
const ServerFont& font,
escapement_delta* delta = NULL);
virtual float StringHeight( const char* string,
int32 length,
const DrawState* d);
virtual bool Lock();
virtual void Unlock();
bool WriteLock();
void WriteUnlock();
virtual bool DumpToFile( const char *path);
virtual ServerBitmap* DumpToBitmap();
private:
BRect _CopyRect( BRect r,
int32 xOffset,
int32 yOffset) const;
void _CopyRect( uint8* bits,
uint32 width,
uint32 height,
uint32 bpr,
int32 xOffset,
int32 yOffset) const;
Painter* fPainter;
HWInterface* fGraphicsCard;
uint32 fAvailableHWAccleration;
};
#endif // _DISPLAY_DRIVER_PAINTER_H_