diff --git a/src/kits/game/SimpleGameSound.cpp b/src/kits/game/SimpleGameSound.cpp index 2b3c454ca8..e347aa5df8 100644 --- a/src/kits/game/SimpleGameSound.cpp +++ b/src/kits/game/SimpleGameSound.cpp @@ -181,7 +181,7 @@ BSimpleGameSound::Init(const entry_ref* inFile) delete [] buffer; delete [] data; } else { - // We need to detriman the size, in bytes, of a single sample. + // We need to determine the size, in bytes, of a single sample. // At the same time, we will store the format of the audio buffer size_t frameSize = get_sample_size(gsformat.format) * gsformat.channel_count; char * data = new char[frames * frameSize];