* buffer_ready_sem was released with B_DO_NOT_RESCHEDULE, but without
returning B_INVOKE_SCHEDULER from the interrupt handler, causing latencies up to a full quantum for the multi audio output thread. This change improves audio clicks quite a bit on my machine. Though they still happen from time to time and particulary on FS activity. * Automatic whitespace cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34633 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -82,19 +82,21 @@ next_corb(hda_controller *controller)
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}
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//! Called with interrupts off
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static void
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/*! Called with interrupts off.
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Returns \c true, if the scheduler shall be invoked.
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*/
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static bool
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stream_handle_interrupt(hda_controller* controller, hda_stream* stream)
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{
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uint8 status;
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uint32 position, bufferSize;
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if (!stream->running)
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return;
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return false;
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status = stream->Read8(HDAC_STREAM_STATUS);
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if (status == 0)
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return;
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return false;
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stream->Write8(HDAC_STREAM_STATUS, status);
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@@ -105,7 +107,7 @@ stream_handle_interrupt(hda_controller* controller, hda_stream* stream)
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if ((status & STATUS_BUFFER_COMPLETED) == 0) {
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dprintf("hda: stream buffer not completed (id:%ld)\n", stream->id);
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return;
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return false;
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}
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position = stream->Read32(HDAC_STREAM_POSITION);
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@@ -129,6 +131,8 @@ stream_handle_interrupt(hda_controller* controller, hda_stream* stream)
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stream->id, stream->buffer_cycle, position);
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stream->warn_count++;
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}
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return true;
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}
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@@ -211,8 +215,10 @@ hda_interrupt_handler(hda_controller* controller)
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for (uint32 index = 0; index < HDA_MAX_STREAMS; index++) {
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if ((intrStatus & (1 << index)) != 0) {
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if (controller->streams[index]) {
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stream_handle_interrupt(controller,
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controller->streams[index]);
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if (stream_handle_interrupt(controller,
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controller->streams[index])) {
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handled = B_INVOKE_SCHEDULER;
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}
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} else {
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dprintf("hda: Stream interrupt for unconfigured stream "
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"%ld!\n", index);
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