* buffer_ready_sem was released with B_DO_NOT_RESCHEDULE, but without

returning B_INVOKE_SCHEDULER from the interrupt handler, causing
  latencies up to a full quantum for the multi audio output thread. This
  change improves audio clicks quite a bit on my machine. Though they still
  happen from time to time and particulary on FS activity.
* Automatic whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34633 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2009-12-11 16:16:44 +00:00
parent ed4f4fcf8b
commit 59967f764e
@@ -82,19 +82,21 @@ next_corb(hda_controller *controller)
}
//! Called with interrupts off
static void
/*! Called with interrupts off.
Returns \c true, if the scheduler shall be invoked.
*/
static bool
stream_handle_interrupt(hda_controller* controller, hda_stream* stream)
{
uint8 status;
uint32 position, bufferSize;
if (!stream->running)
return;
return false;
status = stream->Read8(HDAC_STREAM_STATUS);
if (status == 0)
return;
return false;
stream->Write8(HDAC_STREAM_STATUS, status);
@@ -105,7 +107,7 @@ stream_handle_interrupt(hda_controller* controller, hda_stream* stream)
if ((status & STATUS_BUFFER_COMPLETED) == 0) {
dprintf("hda: stream buffer not completed (id:%ld)\n", stream->id);
return;
return false;
}
position = stream->Read32(HDAC_STREAM_POSITION);
@@ -129,6 +131,8 @@ stream_handle_interrupt(hda_controller* controller, hda_stream* stream)
stream->id, stream->buffer_cycle, position);
stream->warn_count++;
}
return true;
}
@@ -211,8 +215,10 @@ hda_interrupt_handler(hda_controller* controller)
for (uint32 index = 0; index < HDA_MAX_STREAMS; index++) {
if ((intrStatus & (1 << index)) != 0) {
if (controller->streams[index]) {
stream_handle_interrupt(controller,
controller->streams[index]);
if (stream_handle_interrupt(controller,
controller->streams[index])) {
handled = B_INVOKE_SCHEDULER;
}
} else {
dprintf("hda: Stream interrupt for unconfigured stream "
"%ld!\n", index);