From 5acaa0fe309068e720ed9c4851ba73b2987245ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=B4me=20Duval?= Date: Sun, 30 Nov 2008 22:06:25 +0000 Subject: [PATCH] check if LockGL was called, before actually going on with UnlockGL git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28753 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/kits/opengl/GLView.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/kits/opengl/GLView.cpp b/src/kits/opengl/GLView.cpp index a845ab3211..24a81e1d58 100644 --- a/src/kits/opengl/GLView.cpp +++ b/src/kits/opengl/GLView.cpp @@ -84,7 +84,9 @@ BGLView::LockGL() { // TODO: acquire the OpenGL API lock it on this glview - LockLooper(); + if (!LockLooper()) + return; + fDisplayLock.Lock(); if (fRenderer) fRenderer->LockGL(); } @@ -93,6 +95,9 @@ BGLView::LockGL() void BGLView::UnlockGL() { + if (!fDisplayLock.IsLocked()) + return; + fDisplayLock.Unlock(); if (fRenderer) fRenderer->UnlockGL(); UnlockLooper();