* Now using Thomas memory manager to manage the graphics memory; allocation
of graphics memory is now possible. * Changed driver name to start with "intel_extreme" to have a nicer device name. * Renamed frame_buffer* stuff to graphics_memory* as the frame buffer just happens to be located somewhere in the graphics memory. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17224 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -9,6 +9,8 @@
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#define INTEL_EXTREME_H
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#include <memory_manager.h>
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#include <Accelerant.h>
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#include <Drivers.h>
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#include <PCI.h>
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@@ -45,13 +47,14 @@ struct intel_shared_info {
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uint32 bytes_per_row;
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uint32 dpms_mode;
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area_id registers_area; // area of memory mapped registers
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area_id frame_buffer_area; // area of frame buffer
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uint8 *frame_buffer; // pointer to frame buffer (visible by all apps!)
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uint8 *physical_frame_buffer;
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area_id registers_area; // area of memory mapped registers
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area_id graphics_memory_area;
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uint8 *graphics_memory;
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uint8 *physical_graphics_memory;
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uint32 graphics_memory_size;
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uint32 frame_buffer_offset;
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uint32 device_type;
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char device_identifier[32];
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struct pll_info pll_info;
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@@ -66,8 +69,9 @@ struct intel_info {
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area_id registers_area;
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struct intel_shared_info *shared_info;
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area_id shared_area;
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uint8 *frame_buffer;
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area_id frame_buffer_area;
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uint8 *graphics_memory;
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area_id graphics_memory_area;
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mem_info *memory_manager;
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const char *device_identifier;
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uint32 device_type;
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@@ -83,8 +87,8 @@ enum {
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INTEL_GET_PRIVATE_DATA = B_DEVICE_OP_CODES_END + 1,
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INTEL_GET_DEVICE_NAME,
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INTEL_ALLOC_LOCAL_MEMORY,
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INTEL_FREE_LOCAL_MEMORY
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INTEL_ALLOCATE_GRAPHICS_MEMORY,
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INTEL_FREE_GRAPHICS_MEMORY
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};
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// retrieve the area_id of the kernel/accelerant shared info
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@@ -97,7 +101,7 @@ struct intel_get_private_data {
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struct intel_allocate_graphics_memory {
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uint32 magic;
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uint32 size;
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uint32 fb_offset;
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uint32 buffer_offset;
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uint32 handle;
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};
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