* ServerApp now maintains a mask of workspaces with temporary mode settings,

and reverts the modes if the app goes away (ie. if it crashes).
* Desktop::SetScreenMode() also set the mode on the current screen, even if
  it should have been set on another screen.
* Cleaned up the Desktop.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32564 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-08-21 12:57:24 +00:00
parent c1df12d278
commit 5e3f4c41a6
6 changed files with 260 additions and 188 deletions
+70 -16
View File
@@ -931,6 +931,23 @@ Desktop::SetWorkspace(int32 index)
}
void
Desktop::_SetCurrentWorkspaceConfiguration()
{
ASSERT_MULTI_WRITE_LOCKED(fWindowLock);
uint32 changedScreens;
fVirtualScreen.SetConfiguration(*this,
fWorkspaces[fCurrentWorkspace].CurrentScreenConfiguration(),
&changedScreens);
for (int32 i = 0; changedScreens != 0; i++, changedScreens /= 2) {
if ((changedScreens & (1 << i)) != 0)
ScreenChanged(fVirtualScreen.ScreenAt(i));
}
}
/*! Changes the current workspace to the one specified by \a index.
You must hold the all window lock when calling this method.
*/
@@ -998,15 +1015,7 @@ Desktop::_SetWorkspace(int32 index)
fCurrentWorkspace = index;
// Change the display modes, if needed
uint32 changedScreens;
fVirtualScreen.SetConfiguration(*this,
fWorkspaces[index].CurrentScreenConfiguration(), &changedScreens);
for (int32 i = 0; changedScreens != 0; i++, changedScreens /= 2) {
if ((changedScreens & (1 << i)) != 0)
ScreenChanged(fVirtualScreen.ScreenAt(i));
}
_SetCurrentWorkspaceConfiguration();
// Show windows, and include them in the changed region - but only
// those that were not visible before (or whose position changed)
@@ -1143,6 +1152,12 @@ Desktop::SetScreenMode(int32 workspace, int32 id, const display_mode& mode,
if (!memcmp(&oldMode, &mode, sizeof(display_mode)))
return B_OK;
// Set the new one
status_t status = screen->SetMode(mode);
if (status != B_OK)
return status;
} else {
// retrieve from settings
screen_configuration* configuration
@@ -1153,12 +1168,6 @@ Desktop::SetScreenMode(int32 workspace, int32 id, const display_mode& mode,
return B_OK;
}
// Set the new one
status_t status = screen->SetMode(mode);
if (status != B_OK)
return status;
// Update our configurations
monitor_info info;
@@ -1241,10 +1250,55 @@ Desktop::GetScreenFrame(int32 workspace, int32 id, BRect& frame)
}
void
Desktop::RevertScreenModes(uint32 workspaces)
{
if (workspaces == 0)
return;
AutoWriteLocker _(fWindowLock);
for (int32 workspace = 0; workspace < kMaxWorkspaces; workspace++) {
if ((workspaces & (1U << workspace)) == 0)
continue;
// Revert all screens on this workspace
// TODO: ideally, we would know which screens to revert - this way, too
// many of them could be reverted
for (int32 index = 0; index < fVirtualScreen.CountScreens(); index++) {
Screen* screen = fVirtualScreen.ScreenAt(index);
// retrieve configurations
screen_configuration* stored = fWorkspaces[workspace]
.StoredScreenConfiguration().CurrentByID(screen->ID());
screen_configuration* current = fWorkspaces[workspace]
.CurrentScreenConfiguration().CurrentByID(screen->ID());
if ((stored != NULL && current != NULL
&& !memcmp(&stored->mode, &current->mode,
sizeof(display_mode)))
|| (stored == NULL && current == NULL))
continue;
if (stored == NULL) {
fWorkspaces[workspace].CurrentScreenConfiguration()
.Remove(current);
if (workspace == fCurrentWorkspace)
_SetCurrentWorkspaceConfiguration();
} else
SetScreenMode(workspace, screen->ID(), stored->mode, false);
}
}
}
void
Desktop::ScreenChanged(Screen* screen)
{
ASSERT(fWindowLock.IsWriteLocked());
ASSERT_MULTI_WRITE_LOCKED(fWindowLock);
// the entire screen is dirty, because we're actually
// operating on an all new buffer in memory
+10 -7
View File
@@ -58,7 +58,7 @@ namespace BPrivate {
class Desktop : public MessageLooper, public ScreenOwner {
public:
public:
Desktop(uid_t userID);
virtual ~Desktop();
@@ -103,19 +103,21 @@ class Desktop : public MessageLooper, public ScreenOwner {
display_mode& mode);
status_t GetScreenFrame(int32 workspace, int32 id,
BRect& frame);
void RevertScreenModes(uint32 workspaces);
void ScreenChanged(Screen* screen);
const ::VirtualScreen& VirtualScreen() const { return fVirtualScreen; }
const ::VirtualScreen& VirtualScreen() const
{ return fVirtualScreen; }
DrawingEngine* GetDrawingEngine() const
{ return fVirtualScreen.DrawingEngine(); }
::HWInterface* HWInterface() const
{ return fVirtualScreen.HWInterface(); }
// ScreenOwner implementation
void ScreenRemoved(Screen* screen) {}
void ScreenAdded(Screen* screen) {}
bool ReleaseScreen(Screen* screen) { return false; }
virtual void ScreenRemoved(Screen* screen) {}
virtual void ScreenAdded(Screen* screen) {}
virtual bool ReleaseScreen(Screen* screen) { return false; }
// Workspace methods
@@ -236,8 +238,9 @@ class Desktop : public MessageLooper, public ScreenOwner {
void WriteWindowOrder(int32 workspace,
BPrivate::LinkSender& sender);
private:
private:
void _LaunchInputServer();
void _SetCurrentWorkspaceConfiguration();
void _SetWorkspace(int32 index);
void _ShowWindow(Window* window,
bool affectsOtherWindows = true);
@@ -281,7 +284,7 @@ class Desktop : public MessageLooper, public ScreenOwner {
WindowList& _CurrentWindows();
WindowList& _Windows(int32 index);
private:
private:
friend class DesktopSettings;
friend class LockedDesktopSettings;
+5 -9
View File
@@ -143,18 +143,14 @@ ScreenConfigurations::Set(int32 id, const monitor_info* info,
}
status_t
ScreenConfigurations::Update(int32 id, const display_mode& mode)
void
ScreenConfigurations::Remove(screen_configuration* configuration)
{
screen_configuration* configuration = CurrentByID(id);
if (configuration == NULL)
return B_BAD_VALUE;
return;
configuration->is_current = true;
memcpy(&configuration->mode, &mode, sizeof(display_mode));
return B_OK;
fConfigurations.RemoveItem(configuration);
// this also deletes the configuration
}
+1 -1
View File
@@ -37,7 +37,7 @@ public:
status_t Set(int32 id, const monitor_info* info,
const BRect& frame,
const display_mode& mode);
status_t Update(int32 id, const display_mode& mode);
void Remove(screen_configuration* configuration);
status_t Store(BMessage& settings) const;
status_t Restore(const BMessage& settings);
+18
View File
@@ -36,6 +36,7 @@
#include <FontPrivate.h>
#include <MessengerPrivate.h>
#include <PrivateScreen.h>
#include <RosterPrivate.h>
#include <ServerProtocol.h>
#include <WindowPrivate.h>
@@ -95,6 +96,7 @@ ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort,
fSignature(signature),
fClientTeam(clientTeam),
fWindowListLock("window list"),
fTemporaryDisplayModeChange(0),
fAppCursor(NULL),
fViewCursor(NULL),
fCursorHideLevel(0),
@@ -185,6 +187,8 @@ ServerApp::~ServerApp()
fWindowListLock.Lock();
}
fDesktop->RevertScreenModes(fTemporaryDisplayModeChange);
for (int32 i = fBitmapList.CountItems(); i-- > 0;) {
gBitmapManager->DeleteBitmap((ServerBitmap*)fBitmapList.ItemAt(i));
}
@@ -2319,6 +2323,20 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
status = fDesktop->SetScreenMode(workspace, id, mode,
makeDefault);
}
if (status == B_OK) {
if (workspace == (uint32)B_CURRENT_WORKSPACE_INDEX
&& fDesktop->LockSingleWindow()) {
workspace = fDesktop->CurrentWorkspace();
fDesktop->UnlockSingleWindow();
}
if (!makeDefault) {
// Memorize the screen change, so that it can be reverted
// later
fTemporaryDisplayModeChange |= 1 << workspace;
} else
fTemporaryDisplayModeChange &= ~(1 << workspace);
}
fLink.StartMessage(status);
fLink.Flush();
+4 -3
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2001-2006, Haiku.
* Copyright 2001-2009, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -43,8 +43,7 @@ public:
ServerApp(Desktop* desktop,
port_id clientAppPort,
port_id clientLooperPort,
team_id clientTeamID,
int32 handlerID,
team_id clientTeamID, int32 handlerID,
const char* signature);
virtual ~ServerApp();
@@ -105,6 +104,7 @@ private:
bool _HasWindowUnderMouse();
private:
port_id fMessagePort;
port_id fClientReplyPort;
// our BApplication's event port
@@ -128,6 +128,7 @@ private:
BPrivate::BTokenSpace fViewTokens;
int32 fInitialWorkspace;
uint32 fTemporaryDisplayModeChange;
// NOTE: Bitmaps and Pictures are stored globally, but ServerApps
// remember which ones they own so that they can destroy them when