Debugger: Cleanup.
ThreadHandler: - Simplify SetBreakpointAndRun() to always use the debugger interface to continue execution, since the latter is now intelligent enough to determine how to handle that in all cases. Adjust callers accordingly.
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@@ -1962,7 +1962,7 @@ TeamDebugger::_HandleImageDebugInfoChanged(image_id imageID)
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SymbolInfo symbolInfo;
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if (fDebuggerInterface->GetSymbolInfo(fTeam->ID(), image->ID(),
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"main", B_SYMBOL_TYPE_TEXT, symbolInfo) == B_OK) {
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handler->SetBreakpointAndRun(symbolInfo.Address(), false);
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handler->SetBreakpointAndRun(symbolInfo.Address());
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}
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} else {
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locker.Unlock();
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