Debugger: Cleanup.
ThreadHandler: - Simplify SetBreakpointAndRun() to always use the debugger interface to continue execution, since the latter is now intelligent enough to determine how to handle that in all cases. Adjust callers accordingly.
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@@ -119,22 +119,15 @@ ThreadHandler::Init()
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status_t
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ThreadHandler::SetBreakpointAndRun(target_addr_t address, bool initialStart)
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ThreadHandler::SetBreakpointAndRun(target_addr_t address)
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{
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status_t error = _InstallTemporaryBreakpoint(address);
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if (error != B_OK)
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return error;
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fPreviousInstructionPointer = 0;
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// when the program is first run, the initial thread is not yet under
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// the control of the debug nub, so it needs to be resumed rather than
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// continued.
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if (initialStart) {
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resume_thread(ThreadID());
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// TODO: This should probably better be a DebuggerInterface method,
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// but this method is used only when debugging a local team anyway.
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} else
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fDebuggerInterface->ContinueThread(ThreadID());
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fDebuggerInterface->ContinueThread(ThreadID());
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// Pretend "step out" mode, so that the temporary breakpoint hit will not
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// be ignored.
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fStepMode = STEP_OUT;
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