Make use of the wait status field so it can be provided in Notify() and then
read out in the ConditionVariableEntry::WaitStatus(). That way you can notify with a specific status that can be read out on the other end. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33718 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -32,7 +32,9 @@ public:
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status_t Wait(const void* object, uint32 flags = 0,
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bigtime_t timeout = 0);
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inline ConditionVariable* Variable() const { return fVariable; }
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inline status_t WaitStatus() const { return fWaitStatus; }
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inline ConditionVariable* Variable() const { return fVariable; }
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private:
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inline void AddToVariable(ConditionVariable* variable);
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@@ -56,8 +58,10 @@ public:
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const char* objectType);
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void Unpublish(bool threadsLocked = false);
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inline void NotifyOne(bool threadsLocked = false);
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inline void NotifyAll(bool threadsLocked = false);
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inline void NotifyOne(bool threadsLocked = false,
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status_t result = B_OK);
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inline void NotifyAll(bool threadsLocked = false,
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status_t result = B_OK);
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void Add(ConditionVariableEntry* entry);
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@@ -72,8 +76,9 @@ public:
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void Dump() const;
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private:
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void _Notify(bool all, bool threadsLocked);
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void _NotifyChecked(bool all, status_t result);
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void _Notify(bool all, bool threadsLocked,
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status_t result);
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void _NotifyLocked(bool all, status_t result);
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protected:
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typedef DoublyLinkedList<ConditionVariableEntry> EntryList;
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@@ -109,16 +114,16 @@ ConditionVariableEntry::~ConditionVariableEntry()
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inline void
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ConditionVariable::NotifyOne(bool threadsLocked)
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ConditionVariable::NotifyOne(bool threadsLocked, status_t result)
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{
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_Notify(false, threadsLocked);
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_Notify(false, threadsLocked, result);
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}
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inline void
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ConditionVariable::NotifyAll(bool threadsLocked)
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ConditionVariable::NotifyAll(bool threadsLocked, status_t result)
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{
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_Notify(true, threadsLocked);
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_Notify(true, threadsLocked, result);
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}
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