Make use of the wait status field so it can be provided in Notify() and then
read out in the ConditionVariableEntry::WaitStatus(). That way you can notify with a specific status that can be read out on the other end. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33718 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -241,7 +241,7 @@ ConditionVariable::Unpublish(bool threadsLocked)
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fObjectType = NULL;
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if (!fEntries.IsEmpty())
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_NotifyChecked(true, B_ENTRY_NOT_FOUND);
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_NotifyLocked(true, B_ENTRY_NOT_FOUND);
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}
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@@ -293,14 +293,20 @@ ConditionVariable::Dump() const
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void
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ConditionVariable::_Notify(bool all, bool threadsLocked)
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ConditionVariable::_Notify(bool all, bool threadsLocked, status_t result)
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{
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InterruptsLocker _;
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SpinLocker threadLocker(threadsLocked ? NULL : &gThreadSpinlock);
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SpinLocker locker(sConditionVariablesLock);
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if (!fEntries.IsEmpty())
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_NotifyChecked(all, B_OK);
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if (!fEntries.IsEmpty()) {
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if (result > B_OK) {
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panic("tried to notify with invalid result %ld\n", result);
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result = B_ERROR;
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}
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_NotifyLocked(all, result);
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}
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}
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@@ -308,7 +314,7 @@ ConditionVariable::_Notify(bool all, bool threadsLocked)
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thread lock held.
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*/
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void
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ConditionVariable::_NotifyChecked(bool all, status_t result)
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ConditionVariable::_NotifyLocked(bool all, status_t result)
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{
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// dequeue and wake up the blocked threads
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while (ConditionVariableEntry* entry = fEntries.RemoveHead()) {
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