Tracker: Move DirMenu.h to headers/private/tracker so other applications can uuse it.
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/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef _DIR_MENU_H
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#define _DIR_MENU_H
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#include <PopUpMenu.h>
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#include <String.h>
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class MenuBar;
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namespace BPrivate {
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class BDirMenu : public BPopUpMenu {
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public:
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BDirMenu(BMenuBar*, BMessenger target, uint32 command,
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const char* entryName = 0);
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virtual ~BDirMenu();
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void Populate(const BEntry* startDir, BWindow* originatingWindow,
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bool includeStartDir = false, bool select = false,
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bool reverse = false, bool addShortcuts = false,
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bool navMenuEntries = false);
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void AddItemToDirMenu(const BEntry*, BWindow* originatingWindow,
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bool atEnd, bool addShortcuts, bool navMenuEntries = false);
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void AddDisksIconToMenu(bool reverse = false);
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void SetMenuBar(BMenuBar*);
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private:
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BMessenger fTarget;
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BMenuBar* fMenuBar;
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uint32 fCommand;
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BString fEntryName;
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};
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inline void
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BDirMenu::SetMenuBar(BMenuBar* bar)
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{
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fMenuBar = bar;
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}
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} // namespace BPrivate
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using namespace BPrivate;
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#endif // _DIR_MENU_H
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