* Header cleanup.
* Removed dead code which was for drawing a BButton like R5. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29677 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,136 +1,98 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Button.h
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// Author: Marc Flerackers ([email protected])
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// Description: BButton displays and controls a button in a window.
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//------------------------------------------------------------------------------
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/*
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* Copyright 2001-2009 Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Marc Flerackers <[email protected]>
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* Stephan Aßmus <[email protected]>
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*/
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#ifndef _BUTTON_H
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#define _BUTTON_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <Control.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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// BButton class ---------------------------------------------------------------
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class BButton : public BControl {
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public:
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BButton(BRect frame,
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const char *name,
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const char *label,
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BMessage *message,
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uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE
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| B_FULL_UPDATE_ON_RESIZE);
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BButton(const char* name, const char* label,
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BMessage *message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE
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| B_FULL_UPDATE_ON_RESIZE);
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BButton(const char* label, BMessage *message = NULL);
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BButton(BRect frame, const char* name,
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const char* label, BMessage* message,
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uint32 resizingMode
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= B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE
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| B_FULL_UPDATE_ON_RESIZE);
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BButton(const char* name, const char* label,
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BMessage *message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE
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| B_FULL_UPDATE_ON_RESIZE);
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BButton(const char* label,
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BMessage* message = NULL);
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virtual ~BButton();
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BButton(BMessage *archive);
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BButton(BMessage *archive);
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virtual ~BButton();
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static BArchivable *Instantiate(BMessage *archive);
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virtual status_t Archive (BMessage *archive, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint point);
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virtual void AttachedToWindow();
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virtual void KeyDown(const char *bytes, int32 numBytes);
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virtual void MakeDefault(bool flag);
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virtual void SetLabel(const char *string);
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bool IsDefault() const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint point);
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virtual void AttachedToWindow();
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void MakeDefault(bool flag);
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virtual void SetLabel(const char* string);
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bool IsDefault() const;
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virtual void MessageReceived(BMessage *message);
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virtual void WindowActivated(bool active);
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virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
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virtual void MouseUp(BPoint point);
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virtual void DetachedFromWindow();
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virtual void SetValue(int32 value);
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virtual void GetPreferredSize (float *width, float *height);
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virtual void ResizeToPreferred();
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virtual status_t Invoke(BMessage *message = NULL);
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virtual void FrameMoved(BPoint newLocation);
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virtual void FrameResized(float width, float height);
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virtual void MessageReceived(BMessage* message);
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virtual void WindowActivated(bool active);
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virtual void MouseMoved(BPoint point, uint32 transit,
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const BMessage* message);
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virtual void MouseUp(BPoint point);
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virtual void DetachedFromWindow();
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virtual void SetValue(int32 value);
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virtual void GetPreferredSize (float* _width,
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float* _height);
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virtual void ResizeToPreferred();
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virtual status_t Invoke(BMessage* message = NULL);
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virtual void FrameMoved(BPoint newLocation);
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virtual void FrameResized(float width, float height);
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virtual void MakeFocus(bool focused = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual void MakeFocus(bool focused = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual BHandler *ResolveSpecifier(BMessage *message,
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int32 index,
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BMessage *specifier,
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int32 what,
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const char *property);
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virtual status_t GetSupportedSuites(BMessage *message);
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virtual status_t Perform(perform_code d, void *arg);
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 what, const char* property);
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virtual status_t GetSupportedSuites(BMessage* message);
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virtual status_t Perform(perform_code d, void* arg);
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virtual void InvalidateLayout(bool descendants = false);
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virtual void InvalidateLayout(bool descendants = false);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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private:
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BSize _ValidatePreferredSize();
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virtual void _ReservedButton1();
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virtual void _ReservedButton2();
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virtual void _ReservedButton3();
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private:
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BButton& operator=(const BButton &);
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BSize _ValidatePreferredSize();
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virtual void _ReservedButton1();
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virtual void _ReservedButton2();
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virtual void _ReservedButton3();
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BButton &operator=(const BButton &);
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BRect DrawDefault(BRect bounds, bool enabled);
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void DrawFocusLine(float x, float y, float width,
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bool bVisible);
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BRect _DrawDefault(BRect bounds, bool enabled);
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void _DrawFocusLine(float x, float y, float width,
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bool bVisible);
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status_t Execute ();
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BSize fPreferredSize;
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bool fDrawAsDefault;
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BSize fPreferredSize;
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bool fDrawAsDefault;
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uint32 _reserved[2];
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uint32 _reserved[2];
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};
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//------------------------------------------------------------------------------
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#endif // _BUTTON_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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