In order to be binary compatible, one should not change the location
of private members if the class has friends (and BWindow has a lot of them...), stupid Axel! git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13131 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -391,9 +391,11 @@ private:
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short fShowLevel;
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short fShowLevel;
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uint32 fFlags;
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uint32 fFlags;
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uint32 _unused0[2];
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BView *top_view;
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BView *top_view;
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BView *fFocus;
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BView *fFocus;
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BView *fLastMouseMovedView;
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BView *fLastMouseMovedView;
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uint32 _unused1;
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BMenuBar *fKeyMenuBar;
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BMenuBar *fKeyMenuBar;
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BButton *fDefaultButton;
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BButton *fDefaultButton;
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BList accelList;
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BList accelList;
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@@ -421,7 +423,7 @@ private:
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BMessageRunner *fPulseRunner;
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BMessageRunner *fPulseRunner;
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BRect fCurrentFrame; // not yet used
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BRect fCurrentFrame; // not yet used
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uint32 _reserved[5]; // was 8
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uint32 _reserved[2]; // was 8
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#if !_PR3_COMPATIBLE_
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#if !_PR3_COMPATIBLE_
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uint32 _more_reserved[4];
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uint32 _more_reserved[4];
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#endif
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#endif
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