Nebula: Use default insets

Simplify layout
This commit is contained in:
John Scipione
2016-04-13 15:50:11 -07:00
parent 523f450de0
commit 63d59e1081
+17 -24
View File
@@ -565,38 +565,31 @@ SettingsView::SettingsView(BRect frame)
fFramesSlider->SetValue(gMaxFramesPerSecond); fFramesSlider->SetValue(gMaxFramesPerSecond);
BLayoutBuilder::Group<>(this, B_VERTICAL, B_USE_HALF_ITEM_SPACING) BLayoutBuilder::Group<>(this, B_VERTICAL, B_USE_HALF_ITEM_SPACING)
.SetInsets(B_USE_HALF_ITEM_INSETS, B_USE_HALF_ITEM_INSETS, .SetInsets(B_USE_DEFAULT_SPACING)
B_USE_BIG_INSETS, B_USE_HALF_ITEM_INSETS)
.Add(titleString) .Add(titleString)
.Add(copyrightString) .Add(copyrightString)
.AddStrut(roundf(be_control_look->DefaultItemSpacing() / 2)) .AddStrut(roundf(be_control_look->DefaultItemSpacing() / 2))
.AddGlue() .AddGlue()
.AddGroup(B_HORIZONTAL, 0.0f) .AddGrid(B_USE_DEFAULT_SPACING, B_USE_SMALL_SPACING)
.AddGrid(B_USE_DEFAULT_SPACING, B_USE_SMALL_SPACING) .Add(fColorMenu->CreateLabelLayoutItem(), 0, 0)
.Add(fColorMenu->CreateLabelLayoutItem(), 0, 0) .AddGroup(B_HORIZONTAL, 0.0f, 1, 0)
.AddGroup(B_HORIZONTAL, 0.0f, 1, 0) .Add(fColorMenu->CreateMenuBarLayoutItem(), 0.0f)
.Add(fColorMenu->CreateMenuBarLayoutItem(), 0.0f) .AddGlue()
.AddGlue()
.End()
.Add(fWidthMenu->CreateLabelLayoutItem(), 0, 1)
.AddGroup(B_HORIZONTAL, 0.0f, 1, 1)
.Add(fWidthMenu->CreateMenuBarLayoutItem(), 0.0f)
.AddGlue()
.End()
.Add(fBorderMenu->CreateLabelLayoutItem(), 0, 2)
.AddGroup(B_HORIZONTAL, 0.0f, 1, 2)
.Add(fBorderMenu->CreateMenuBarLayoutItem(), 0.0f)
.AddGlue()
.End()
.Add(fMotionCheck, 1, 3)
.End() .End()
.AddGlue() .Add(fWidthMenu->CreateLabelLayoutItem(), 0, 1)
.AddGroup(B_HORIZONTAL, 0.0f, 1, 1)
.Add(fWidthMenu->CreateMenuBarLayoutItem(), 0.0f)
.AddGlue()
.End()
.Add(fBorderMenu->CreateLabelLayoutItem(), 0, 2)
.AddGroup(B_HORIZONTAL, 0.0f, 1, 2)
.Add(fBorderMenu->CreateMenuBarLayoutItem(), 0.0f)
.AddGlue()
.End()
.Add(fMotionCheck, 1, 3)
.End() .End()
.AddGlue()
.Add(fSpeedSlider) .Add(fSpeedSlider)
.AddGlue()
.Add(fFramesSlider) .Add(fFramesSlider)
.AddGlue()
.End(); .End();
} }