Made it possible to build the bootloader when targetting x86_64.
* x86_64 is using the existing *_ia32 boot platforms. * Special flags are required when compiling the loader to get GCC to compile 32-bit code. This adds a new set of rules for compiling boot code rather than using the kernel rules, which compile using the necessary flags. * Some x86_64 private headers have been stubbed by #include'ing the x86 versions. These will be replaced later.
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rule SetupBoot
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{
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# Usage SetupBoot <sources_or_objects> : <extra_cc_flags> : <include_private_headers> ;
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#
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# <sources_or_objects> - Ideally sources, otherwise HDRSEARCH can not be
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# set for the sources and the sources some header
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# dependencies might be missing.
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local sources = [ FGristFiles $(1) ] ;
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local objects = $(sources:S=$(SUFOBJ)) ;
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# add private kernel headers
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if $(3) != false {
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SourceSysHdrs $(sources) : $(TARGET_PRIVATE_KERNEL_HEADERS) ;
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}
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local object ;
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for object in $(objects) {
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# add boot flags for the object
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ObjectCcFlags $(object) : $(TARGET_BOOT_CCFLAGS) $(2) ;
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ObjectC++Flags $(object) : $(TARGET_BOOT_C++FLAGS) $(2) ;
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ObjectDefines $(object) : $(TARGET_KERNEL_DEFINES) ;
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ASFLAGS on $(object) = $(TARGET_BOOT_CCFLAGS) ;
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# override warning flags
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TARGET_WARNING_CCFLAGS on $(object) = $(TARGET_KERNEL_WARNING_CCFLAGS) ;
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TARGET_WARNING_C++FLAGS on $(object)
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= $(TARGET_KERNEL_WARNING_C++FLAGS) ;
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}
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}
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rule BootObjects
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{
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SetupBoot $(1) : $(2) ;
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Objects $(1) ;
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}
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rule BootLd
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{
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# BootLd <name> : <objs> : <linkerscript> : <args> ;
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LINK on $(1) = $(TARGET_LD) ;
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LINKFLAGS on $(1) = $(4) ;
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if $(3) { LINKFLAGS on $(1) += --script=$(3) ; }
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# Remove any preset LINKLIBS, but link against libgcc.a. Linking against
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# libsupc++ is opt-out.
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local libs ;
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if ! [ on $(1) return HAIKU_NO_LIBSUPC++ ] {
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libs += $(TARGET_BOOT_LIBSUPC++) ;
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}
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LINKLIBS on $(1) = $(libs) $(TARGET_BOOT_LIBGCC) ;
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# TODO: Do we really want to invoke SetupBoot here? The objects should
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# have been compiled with BootObjects anyway, so we're doing that twice.
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SetupBoot $(2) ;
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# Show that we depend on the libraries we need
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LocalClean clean : $(1) ;
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LocalDepends all : $(1) ;
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Depends $(1) : $(2) ;
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MakeLocateDebug $(1) ;
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on $(1) XRes $(1) : $(RESFILES) ;
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if ! [ on $(1) return $(DONT_USE_BEOS_RULES) ] {
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SetType $(1) ;
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MimeSet $(1) ;
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SetVersion $(1) ;
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}
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}
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actions BootLd bind VERSION_SCRIPT
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{
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$(LINK) $(LINKFLAGS) -o "$(1)" "$(2)" $(LINKLIBS) \
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--version-script=$(VERSION_SCRIPT)
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}
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rule BootMergeObject
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{
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# BootMergeObject <name> : <sources> : <extra CFLAGS> : <other objects> ;
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# Compiles source files and merges the object files to an object file.
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# <name>: Name of the object file to create. No grist will be added.
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# <sources>: Sources to be compiled. Grist will be added.
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# <extra CFLAGS>: Additional flags for compilation.
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# <other objects>: Object files or static libraries to be merged. No grist
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# will be added.
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#
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SetupBoot $(2) : $(3) ;
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Objects $(2) ;
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MergeObjectFromObjects $(1) : $(2:S=$(SUFOBJ)) : $(4) ;
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LINKFLAGS on $(1) += $(TARGET_BOOT_LINKFLAGS) ;
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}
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rule BootStaticLibrary
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{
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# Usage BootStaticLibrary <name> : <sources> : <extra cc flags> ;
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# This is designed to take a set of sources and libraries and create
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# a file called lib<name>.a
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SetupBoot $(2) : $(3) : false ;
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Library $(1) : $(2) ;
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}
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rule BootStaticLibraryObjects
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{
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# Usage BootStaticLibrary <name> : <sources> ;
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# This is designed to take a set of sources and libraries and create
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# a file called <name>
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# Show that we depend on the libraries we need
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SetupBoot $(2) ;
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LocalClean clean : $(1) ;
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LocalDepends all : $(1) ;
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Depends $(1) : $(2) ;
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MakeLocateDebug $(1) ;
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}
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actions BootStaticLibraryObjects
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{
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# Force recreation of the archive to avoid build errors caused by
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# stale dependencies after renaming or deleting object files.
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$(RM) "$(1)"
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$(HAIKU_AR) -r "$(1)" "$(2)" ;
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}
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