* Fixed warnings.
* Automatic whitespace cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29859 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -459,8 +459,9 @@ Painter::StraightLine(BPoint a, BPoint b, const rgb_color& c) const
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} while (fBaseRenderer.next_clip_box());
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return true;
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}
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} else if (a.y == b.y) {
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if (a.y == b.y) {
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// horizontal
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int32 y = (int32)a.y;
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uint8* dst = fBuffer.row_ptr(y);
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@@ -949,8 +950,8 @@ Painter::FillRectVerticalGradient(BRect r,
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int32 gradientArraySize = r.IntegerHeight() + 1;
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uint32 gradientArray[gradientArraySize];
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int32 gradientTop = gradient.Start().y;
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int32 gradientBottom = gradient.End().y;
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int32 gradientTop = (int32)gradient.Start().y;
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int32 gradientBottom = (int32)gradient.End().y;
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int32 colorCount = gradientBottom - gradientTop + 1;
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if (colorCount < 0) {
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// Gradient is upside down. That's currently not supported by this
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@@ -1981,9 +1982,9 @@ Painter::_DrawBitmapNearestNeighborCopy32(agg::rendering_buffer& srcBuffer,
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// Do not calculate more filter weights than necessary and also
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// keep the stack based allocations reasonably sized
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if (fClippingRegion->Frame().IntegerWidth() + 1 < dstWidth)
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if (fClippingRegion->Frame().IntegerWidth() + 1 < (int32)dstWidth)
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dstWidth = fClippingRegion->Frame().IntegerWidth() + 1;
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if (fClippingRegion->Frame().IntegerHeight() + 1 < dstHeight)
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if (fClippingRegion->Frame().IntegerHeight() + 1 < (int32)dstHeight)
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dstHeight = fClippingRegion->Frame().IntegerHeight() + 1;
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// When calculating less filter weights than specified by viewRect,
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@@ -1991,12 +1992,12 @@ Painter::_DrawBitmapNearestNeighborCopy32(agg::rendering_buffer& srcBuffer,
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uint32 filterWeightXIndexOffset = 0;
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uint32 filterWeightYIndexOffset = 0;
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if (fClippingRegion->Frame().left > viewRect.left) {
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filterWeightXIndexOffset = fClippingRegion->Frame().left
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- viewRect.left;
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filterWeightXIndexOffset = (int32)(fClippingRegion->Frame().left
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- viewRect.left);
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}
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if (fClippingRegion->Frame().top > viewRect.top) {
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filterWeightYIndexOffset = fClippingRegion->Frame().top
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- viewRect.top;
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filterWeightYIndexOffset = (int32)(fClippingRegion->Frame().top
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- viewRect.top);
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}
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// should not pose a problem with stack overflows
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@@ -2102,9 +2103,9 @@ Painter::_DrawBitmapBilinearCopy32(agg::rendering_buffer& srcBuffer,
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// Do not calculate more filter weights than necessary and also
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// keep the stack based allocations reasonably sized
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if (fClippingRegion->Frame().IntegerWidth() + 1 < dstWidth)
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if (fClippingRegion->Frame().IntegerWidth() + 1 < (int32)dstWidth)
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dstWidth = fClippingRegion->Frame().IntegerWidth() + 1;
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if (fClippingRegion->Frame().IntegerHeight() + 1 < dstHeight)
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if (fClippingRegion->Frame().IntegerHeight() + 1 < (int32)dstHeight)
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dstHeight = fClippingRegion->Frame().IntegerHeight() + 1;
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// When calculating less filter weights than specified by viewRect,
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@@ -2112,12 +2113,12 @@ Painter::_DrawBitmapBilinearCopy32(agg::rendering_buffer& srcBuffer,
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uint32 filterWeightXIndexOffset = 0;
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uint32 filterWeightYIndexOffset = 0;
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if (fClippingRegion->Frame().left > viewRect.left) {
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filterWeightXIndexOffset = fClippingRegion->Frame().left
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- viewRect.left;
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filterWeightXIndexOffset = (int32)(fClippingRegion->Frame().left
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- viewRect.left);
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}
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if (fClippingRegion->Frame().top > viewRect.top) {
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filterWeightYIndexOffset = fClippingRegion->Frame().top
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- viewRect.top;
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filterWeightYIndexOffset = (int32)(fClippingRegion->Frame().top
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- viewRect.top);
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}
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struct FilterInfo {
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