Allow BMediaRoster to log local nodes
* BMediaRoster is now capable to know which nodes are instantiated in this team. This is also a first step to make them survive after media_server crashes. * A control at BMediaRoster::Quit can notify if all nodes were correctly released. Ideally at this point the local nodes list should be empty.
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@@ -92,6 +92,9 @@ public:
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status_t BuildConnections();
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void RegisterLocalNode(BMediaNode* node);
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void UnregisterLocalNode(BMediaNode* node);
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private:
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friend class BMediaRoster;
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};
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