From 67d3b755ec20691b3f52b013996fdd3414efd2e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Axel=20D=C3=B6rfler?= Date: Sun, 17 Jul 2005 16:11:27 +0000 Subject: [PATCH] Fixed a stupid bug in ReleaseScreen(); caused an endless loop. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13717 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/servers/app/ScreenManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/servers/app/ScreenManager.cpp b/src/servers/app/ScreenManager.cpp index 2bfbb35e67..ac588d6fcf 100644 --- a/src/servers/app/ScreenManager.cpp +++ b/src/servers/app/ScreenManager.cpp @@ -114,7 +114,7 @@ ScreenManager::ReleaseScreens(ScreenList& list) for (int32 i = 0; i < fScreenList.CountItems(); i++) { screen_item *item = fScreenList.ItemAt(i); - for (int32 j = 0; j < list.CountItems(); i++) { + for (int32 j = 0; j < list.CountItems(); j++) { Screen* screen = list.ItemAt(j); if (item->screen == screen)