* Directory stores its parent directory (if any), now.
* Adjusted used files systems accordingly. * BFS::Stream::GetName() was broken. It accessed the small data region which wasn't loaded, since BFS::Stream derived from bfs_inode, which is a variably-sized structure with the small data region at the end. Changed that to a ref-counted, shared member instead. * Implemented RootFileSystem::GetName(). * Added Directory::GetPath() to get a full path of the directory or an entry. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27664 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -45,7 +45,13 @@ typedef NodeList::Iterator NodeIterator;
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class Directory : public Node {
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public:
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Directory();
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Directory(Directory* parent);
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~Directory();
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Directory* Parent() const;
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void SetParent(Directory* parent);
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status_t GetPath(const char* entry, char* buffer, size_t bufferSize);
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virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer, size_t bufferSize);
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virtual ssize_t WriteAt(void *cookie, off_t pos, const void *buffer, size_t bufferSize);
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@@ -58,6 +64,9 @@ class Directory : public Node {
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virtual status_t GetNextNode(void *cookie, Node **_node) = 0;
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virtual status_t Rewind(void *cookie) = 0;
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virtual bool IsEmpty() = 0;
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private:
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Directory* fParent;
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};
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/** The console based nodes don't need cookies for I/O, they
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