* Directory stores its parent directory (if any), now.

* Adjusted used files systems accordingly.
* BFS::Stream::GetName() was broken. It accessed the small data region
  which wasn't loaded, since BFS::Stream derived from bfs_inode, which
  is a variably-sized structure with the small data region at the end.
  Changed that to a ref-counted, shared member instead.
* Implemented RootFileSystem::GetName().
* Added Directory::GetPath() to get a full path of the directory or an
  entry.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27664 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2008-09-21 12:55:41 +00:00
parent b33ba0e92e
commit 6aa2c9ecf1
13 changed files with 275 additions and 111 deletions
+10 -1
View File
@@ -45,7 +45,13 @@ typedef NodeList::Iterator NodeIterator;
class Directory : public Node {
public:
Directory();
Directory(Directory* parent);
~Directory();
Directory* Parent() const;
void SetParent(Directory* parent);
status_t GetPath(const char* entry, char* buffer, size_t bufferSize);
virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer, size_t bufferSize);
virtual ssize_t WriteAt(void *cookie, off_t pos, const void *buffer, size_t bufferSize);
@@ -58,6 +64,9 @@ class Directory : public Node {
virtual status_t GetNextNode(void *cookie, Node **_node) = 0;
virtual status_t Rewind(void *cookie) = 0;
virtual bool IsEmpty() = 0;
private:
Directory* fParent;
};
/** The console based nodes don't need cookies for I/O, they