diff --git a/src/add-ons/screen_savers/flurry/Smoke.cpp b/src/add-ons/screen_savers/flurry/Smoke.cpp index 1d0b4c9ccb..f4ef4e1974 100644 --- a/src/add-ons/screen_savers/flurry/Smoke.cpp +++ b/src/add-ons/screen_savers/flurry/Smoke.cpp @@ -285,7 +285,7 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness) sy = s->p[i].position[1].f[k] * info->sys_glWidth / z + hslash2; oldz = s->p[i].oldposition[2].f[k]; if (sx > info->sys_glWidth + 50.0f || sx < -50.0f - || sy > info->sys_glHeight+50.0f || sy < -50.0f || z < 25.0f + || sy > info->sys_glHeight + 50.0f || sy < -50.0f || z < 25.0f || oldz < 25.0f) { continue; } @@ -296,8 +296,8 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness) float oldy = s->p[i].oldposition[1].f[k]; float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2; float oldscreeny = (oldy * info->sys_glWidth / oldz) + hslash2; - float dx = (sx-oldscreenx); - float dy = (sy-oldscreeny); + float dx = (sx - oldscreenx); + float dy = (sy - oldscreeny); float d = FastDistance2D(dx, dy); @@ -307,7 +307,7 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness) else sm = 0.0f; - ow = MAX_(1.0f,thisWidth/oldz); + ow = MAX_(1.0f, thisWidth / oldz); if (d) os = ow / d; else @@ -329,23 +329,23 @@ DrawSmoke_Scalar(flurry_info_t* info, SmokeV* s, float brightness) if (s->p[i].animFrame.i[k] >= 64) s->p[i].animFrame.i[k] = 0; - u0 = (s->p[i].animFrame.i[k]&&7) * 0.125f; - v0 = (s->p[i].animFrame.i[k]>>3) * 0.125f; + u0 = (s->p[i].animFrame.i[k] & 7) * 0.125f; + v0 = (s->p[i].animFrame.i[k] >> 3) * 0.125f; u1 = u0 + 0.125f; v1 = v0 + 0.125f; u1 = u0 + 0.125f; v1 = v0 + 0.125f; - cm = (1.375f - thisWidth/width); + cm = (1.375f - thisWidth / width); if (s->p[i].dead.i[k] == 3) { cm *= 0.125f; s->p[i].dead.i[k] = 1; } si++; cm *= brightness; - cmv.f[0] = s->p[i].color[0].f[k]*cm; - cmv.f[1] = s->p[i].color[1].f[k]*cm; - cmv.f[2] = s->p[i].color[2].f[k]*cm; - cmv.f[3] = s->p[i].color[3].f[k]*cm; + cmv.f[0] = s->p[i].color[0].f[k] * cm; + cmv.f[1] = s->p[i].color[1].f[k] * cm; + cmv.f[2] = s->p[i].color[2].f[k] * cm; + cmv.f[3] = s->p[i].color[3].f[k] * cm; #if 0 // MDT we can't use vectors in the Scalar routine