* Detemplatized ConditionVariable{Entry}. Merged them with their

respective Private* base class.
* Changed sigwait() and sigsuspend() to use thread_block() instead of a
  condition variable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25100 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2008-04-22 18:32:15 +00:00
parent b95f6d4710
commit 6cef245eca
15 changed files with 149 additions and 221 deletions
+47 -101
View File
@@ -16,152 +16,98 @@
#include <util/OpenHashTable.h>
class PrivateConditionVariable;
class ConditionVariable;
struct PrivateConditionVariableEntry
: DoublyLinkedListLinkImpl<PrivateConditionVariableEntry> {
struct ConditionVariableEntry
: DoublyLinkedListLinkImpl<ConditionVariableEntry> {
public:
#if KDEBUG
inline PrivateConditionVariableEntry()
: fVariable(NULL)
{
}
inline ~PrivateConditionVariableEntry()
{
if (fVariable != NULL) {
panic("Destroying condition variable entry %p, but it's still "
"attached to variable %p\n", this, fVariable);
}
}
inline ConditionVariableEntry();
inline ~ConditionVariableEntry();
#endif
inline PrivateConditionVariable* Variable() const
{ return fVariable; }
protected:
bool Add(const void* object, uint32 flags);
bool Add(const void* object, uint32 flags = 0);
status_t Wait();
status_t Wait(const void* object, uint32 flags);
status_t Wait(const void* object, uint32 flags = 0);
protected:
PrivateConditionVariable* fVariable;
inline ConditionVariable* Variable() const { return fVariable; }
private:
ConditionVariable* fVariable;
struct thread* fThread;
friend class PrivateConditionVariable;
friend class ConditionVariable;
};
class PrivateConditionVariable
: protected HashTableLink<PrivateConditionVariable> {
class ConditionVariable : protected HashTableLink<ConditionVariable> {
public:
static void ListAll();
void Dump() const;
const void* Object() const { return fObject; }
protected:
void Publish(const void* object,
const char* objectType);
void Unpublish(bool threadsLocked);
void Notify(bool all, bool threadsLocked);
void Unpublish(bool threadsLocked = false);
inline void NotifyOne(bool threadsLocked = false);
inline void NotifyAll(bool threadsLocked = false);
const void* Object() const { return fObject; }
static void ListAll();
void Dump() const;
private:
void _Notify(bool all, status_t result);
void _Notify(bool all, bool threadsLocked);
void _NotifyChecked(bool all, status_t result);
protected:
typedef DoublyLinkedList<PrivateConditionVariableEntry> EntryList;
typedef DoublyLinkedList<ConditionVariableEntry> EntryList;
const void* fObject;
const char* fObjectType;
EntryList fEntries;
friend class PrivateConditionVariableEntry;
friend class ConditionVariableEntry;
friend class ConditionVariableHashDefinition;
};
template<typename Type = void>
class ConditionVariable : private PrivateConditionVariable {
public:
inline void Publish(const Type* object,
const char* objectType);
#if KDEBUG
inline void Unpublish(bool threadsLocked = false);
inline void NotifyOne(bool threadsLocked = false);
inline void NotifyAll(bool threadsLocked = false);
};
inline
ConditionVariableEntry::ConditionVariableEntry()
: fVariable(NULL)
{
}
inline
ConditionVariableEntry::~ConditionVariableEntry()
{
if (fVariable != NULL) {
panic("Destroying condition variable entry %p, but it's still "
"attached to variable %p\n", this, fVariable);
}
}
#endif
template<typename Type = void>
class ConditionVariableEntry : public PrivateConditionVariableEntry {
public:
inline bool Add(const Type* object, uint32 flags = 0);
inline status_t Wait();
inline status_t Wait(const Type* object, uint32 flags = 0);
};
template<typename Type>
inline void
ConditionVariable<Type>::Publish(const Type* object, const char* objectType)
ConditionVariable::NotifyOne(bool threadsLocked)
{
PrivateConditionVariable::Publish(object, objectType);
_Notify(false, threadsLocked);
}
template<typename Type>
inline void
ConditionVariable<Type>::Unpublish(bool threadsLocked)
ConditionVariable::NotifyAll(bool threadsLocked)
{
PrivateConditionVariable::Unpublish(threadsLocked);
}
template<typename Type>
inline void
ConditionVariable<Type>::NotifyOne(bool threadsLocked)
{
PrivateConditionVariable::Notify(false, threadsLocked);
}
template<typename Type>
inline void
ConditionVariable<Type>::NotifyAll(bool threadsLocked)
{
PrivateConditionVariable::Notify(true, threadsLocked);
}
template<typename Type>
inline bool
ConditionVariableEntry<Type>::Add(const Type* object, uint32 flags)
{
return PrivateConditionVariableEntry::Add(object, flags);
}
template<typename Type>
inline status_t
ConditionVariableEntry<Type>::Wait()
{
return PrivateConditionVariableEntry::Wait();
}
template<typename Type>
inline status_t
ConditionVariableEntry<Type>::Wait(const Type* object, uint32 flags)
{
return PrivateConditionVariableEntry::Wait(object, flags);
_Notify(true, threadsLocked);
}
extern "C" {
#endif // __cplusplus
struct thread;
extern void condition_variable_init();
#ifdef __cplusplus