* Allowed Go() to also work if it was not called from within a window - this

prevented ProcessController from showing its menus.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17587 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-05-25 13:20:15 +00:00
parent 20914efdcf
commit 6d27f962bd
+11 -20
View File
@@ -7,6 +7,7 @@
* Stefano Ceccherini ([email protected])
*/
#include <Application.h>
#include <Looper.h>
#include <MenuItem.h>
@@ -14,8 +15,7 @@
#include <Window.h>
struct popup_menu_data
{
struct popup_menu_data {
BPopUpMenu *object;
BWindow *window;
BMenuItem *selected;
@@ -34,8 +34,7 @@ struct popup_menu_data
BPopUpMenu::BPopUpMenu(const char *title, bool radioMode, bool autoRename,
menu_layout layout)
:
BMenu(title, layout),
: BMenu(title, layout),
fUseWhere(false),
fAutoDestruct(false),
fTrackThread(-1)
@@ -49,8 +48,7 @@ BPopUpMenu::BPopUpMenu(const char *title, bool radioMode, bool autoRename,
BPopUpMenu::BPopUpMenu(BMessage *archive)
:
BMenu(archive),
: BMenu(archive),
fUseWhere(false),
fAutoDestruct(false),
fTrackThread(-1)
@@ -86,9 +84,9 @@ BPopUpMenu::Instantiate(BMessage *data)
BMenuItem *
BPopUpMenu::Go(BPoint where, bool delivers_message, bool open_anyway, bool async)
BPopUpMenu::Go(BPoint where, bool deliversMessage, bool openAnyway, bool async)
{
return _go(where, delivers_message, open_anyway, NULL, async);
return _go(where, deliversMessage, openAnyway, NULL, async);
}
@@ -247,8 +245,7 @@ BPopUpMenu::ScreenLocation()
}
// #pragma mark -
// private methods
// #pragma mark - private methods
void BPopUpMenu::_ReservedPopUpMenu1() {}
@@ -281,9 +278,6 @@ BPopUpMenu::_go(BPoint where, bool autoInvoke, bool startOpened,
BLooper *looper = BLooper::LooperForThread(find_thread(NULL));
BWindow *window = dynamic_cast<BWindow *>(looper);
if (window == NULL)
return NULL;
popup_menu_data *data = new popup_menu_data;
sem_id sem = create_sem(0, "window close lock");
@@ -291,7 +285,7 @@ BPopUpMenu::_go(BPoint where, bool autoInvoke, bool startOpened,
// Asynchronous menu: we set the BWindow menu's semaphore
// and let BWindow block when needed
if (async) {
if (async && window != NULL) {
_set_menu_sem_(window, sem);
}
@@ -314,7 +308,7 @@ BPopUpMenu::_go(BPoint where, bool autoInvoke, bool startOpened,
else {
// Something went wrong. Cleanup and return NULL
delete_sem(sem);
if (async)
if (async && window != NULL)
_set_menu_sem_(window, B_BAD_SEM_ID);
delete data;
return NULL;
@@ -327,9 +321,9 @@ BPopUpMenu::_go(BPoint where, bool autoInvoke, bool startOpened,
// TODO: usually it's not a good idea to check for a particular error
// code. Though here we just want to wait till the semaphore is deleted
// (it will return B_BAD_SEM_ID in that case), not provide locking or whatever.
while (acquire_sem_etc(sem, 1, B_TIMEOUT, 50000) != B_BAD_SEM_ID)
while (acquire_sem_etc(sem, 1, B_TIMEOUT, 50000) != B_BAD_SEM_ID) {
window->UpdateIfNeeded();
}
}
status_t unused;
@@ -337,9 +331,7 @@ BPopUpMenu::_go(BPoint where, bool autoInvoke, bool startOpened,
;
selected = data->selected;
delete data;
}
return selected;
@@ -401,7 +393,6 @@ BPopUpMenu::start_track(BPoint where, bool autoInvoke,
fUseWhere = false;
Hide();
be_app->ShowCursor();
fTrackThread = -1;