* There is now a server_read_only_memory structure that is placed in a (surprise!)
read-only area shared between the Desktop and all applications. * Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR etc.; ui_color() no longer needs to ask the server for these colors. * The ui_colors are now maintained by DesktopSettings, though ColorSet is still there. * The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie. the app_server uses them as well. * Desktop::Init() can now also return an error (but that is not yet accounted for). * Cleaned up InterfaceDefs.h. * Fixed wrong include in moreUTF8.h. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -34,8 +34,7 @@ namespace BPrivate {
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class BApplication : public BLooper {
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public:
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BApplication(const char* signature);
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BApplication(const char* signature,
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status_t* error);
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BApplication(const char* signature, status_t* error);
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virtual ~BApplication();
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// Archiving
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@@ -138,7 +137,6 @@ private:
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*/ bool _QuitAllWindows(bool force);
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bool _WindowQuitLoop(bool quitFilePanels, bool force);
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void _ArgvReceived(BMessage* message);
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void SetAppCursor();
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uint32 InitialWorkspace();
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int32 _CountWindows(bool includeMenus) const;
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@@ -158,7 +156,8 @@ private:
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//_drag_data_* fDraggedMessage;
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BMessageRunner* fPulseRunner;
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status_t fInitError;
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uint32 _reserved[13];
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void* fServerReadOnlyMemory;
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uint32 _reserved[12];
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bool fReadyToRunCalled;
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};
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