* Changed the way the shortcuts are switched: we no longer do the same thing
as BeOS on the right side (that is, switching control and option key), but switch control and command there as well. * As a consequence, the Alt-Gr key will stay where it is when switching the shortcuts. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29929 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -152,7 +152,7 @@ KeymapWindow::KeymapWindow()
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fAppliedMap = fCurrentMap;
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fAppliedMap = fCurrentMap;
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fCurrentMap.SetTarget(this, new BMessage(kMsgKeymapUpdated));
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fCurrentMap.SetTarget(this, new BMessage(kMsgKeymapUpdated));
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_UpdateShortcutButton();
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_UpdateSwitchShortcutButton();
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Unlock();
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Unlock();
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}
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}
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@@ -437,19 +437,18 @@ KeymapWindow::_AddKeyboardLayouts(BMenu* menu)
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}
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}
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/*! Sets the label of the "Switch Shorcuts" button to make it more
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descriptive what will happen when you press that button.
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*/
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void
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void
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KeymapWindow::_UpdateShortcutButton()
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KeymapWindow::_UpdateSwitchShortcutButton()
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{
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{
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const char* label = "Switch Shortcut Keys";
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const char* label = "Switch Shortcut Keys";
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if (fCurrentMap.KeyForModifier(B_LEFT_COMMAND_KEY) == 0x5d
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if (fCurrentMap.KeyForModifier(B_LEFT_COMMAND_KEY) == 0x5d
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&& fCurrentMap.KeyForModifier(B_LEFT_CONTROL_KEY) == 0x5c
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&& fCurrentMap.KeyForModifier(B_LEFT_CONTROL_KEY) == 0x5c) {
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&& fCurrentMap.KeyForModifier(B_RIGHT_OPTION_KEY) == 0x5f
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&& fCurrentMap.KeyForModifier(B_RIGHT_CONTROL_KEY) == 0x60) {
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label = "Switch Shortcut Keys To Windows/Linux Mode";
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label = "Switch Shortcut Keys To Windows/Linux Mode";
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} else if (fCurrentMap.KeyForModifier(B_LEFT_COMMAND_KEY) == 0x5c
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} else if (fCurrentMap.KeyForModifier(B_LEFT_COMMAND_KEY) == 0x5c
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&& fCurrentMap.KeyForModifier(B_LEFT_CONTROL_KEY) == 0x5d
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&& fCurrentMap.KeyForModifier(B_LEFT_CONTROL_KEY) == 0x5d) {
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&& fCurrentMap.KeyForModifier(B_RIGHT_OPTION_KEY) == 0x60
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&& fCurrentMap.KeyForModifier(B_RIGHT_CONTROL_KEY) == 0x5f) {
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label = "Switch Shortcut Keys To Haiku Mode";
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label = "Switch Shortcut Keys To Haiku Mode";
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}
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}
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@@ -463,7 +462,7 @@ KeymapWindow::_UpdateButtons()
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fUseButton->SetEnabled(!fCurrentMap.Equals(fAppliedMap));
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fUseButton->SetEnabled(!fCurrentMap.Equals(fAppliedMap));
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fRevertButton->SetEnabled(!fCurrentMap.Equals(fPreviousMap));
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fRevertButton->SetEnabled(!fCurrentMap.Equals(fPreviousMap));
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_UpdateShortcutButton();
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_UpdateSwitchShortcutButton();
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}
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}
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@@ -472,7 +471,7 @@ KeymapWindow::_SwitchShortcutKeys()
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{
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{
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uint32 leftCommand = fCurrentMap.Map().left_command_key;
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uint32 leftCommand = fCurrentMap.Map().left_command_key;
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uint32 leftControl = fCurrentMap.Map().left_control_key;
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uint32 leftControl = fCurrentMap.Map().left_control_key;
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uint32 rightOption = fCurrentMap.Map().right_option_key;
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uint32 rightCommand = fCurrentMap.Map().right_command_key;
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uint32 rightControl = fCurrentMap.Map().right_control_key;
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uint32 rightControl = fCurrentMap.Map().right_control_key;
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// switch left side
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// switch left side
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@@ -480,8 +479,8 @@ KeymapWindow::_SwitchShortcutKeys()
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fCurrentMap.Map().left_control_key = leftCommand;
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fCurrentMap.Map().left_control_key = leftCommand;
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// switch right side
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// switch right side
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fCurrentMap.Map().right_option_key = rightControl;
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fCurrentMap.Map().right_command_key = rightControl;
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fCurrentMap.Map().right_control_key = rightOption;
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fCurrentMap.Map().right_control_key = rightCommand;
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fKeyboardLayoutView->SetKeymap(&fCurrentMap);
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fKeyboardLayoutView->SetKeymap(&fCurrentMap);
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_UpdateButtons();
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_UpdateButtons();
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@@ -39,7 +39,7 @@ protected:
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BView* _CreateMapLists();
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BView* _CreateMapLists();
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void _AddKeyboardLayouts(BMenu* menu);
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void _AddKeyboardLayouts(BMenu* menu);
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void _UpdateShortcutButton();
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void _UpdateSwitchShortcutButton();
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void _UpdateButtons();
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void _UpdateButtons();
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void _SwitchShortcutKeys();
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void _SwitchShortcutKeys();
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