From 6dfe2237e658908ebd305fa704d1824035a62f22 Mon Sep 17 00:00:00 2001 From: Stefano Ceccherini Date: Mon, 16 Apr 2007 12:43:38 +0000 Subject: [PATCH] Calling LockGL() before BGLView::AttachedToWindow() isn't allowed, it seems, as it leads to a crash. The GLDirectMode test app now works. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20725 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/tests/kits/opengl/direct_mode/GLDirectMode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp b/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp index e790d7534b..850c7cbd1c 100644 --- a/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp +++ b/src/tests/kits/opengl/direct_mode/GLDirectMode.cpp @@ -102,8 +102,8 @@ SampleGLView::SampleGLView(BRect frame, uint32 type) void SampleGLView::AttachedToWindow(void) { - LockGL(); BGLView::AttachedToWindow(); + LockGL(); gInit(); gReshape(width, height); UnlockGL();